Creature Technical Director - Vancouver, Canada - Industrial Light & Magic
Description
Position Summary:
This role is considered Hybrid, which means the employee will work 2-3 days onsite at a Company designated location and occasionally from home.
They are able to wrangle rigging and creature pipeline issues proficiently under the direction and support of their supervisors; and have the ability to run flesh-surface, hair, rigid sim, crowd, and/or cloth simulations.
What You'll Do:
- Provide rigging and enveloping in Maya for various vehicles, characters, and creatures
- Run cloth, hair, rigid body, crowd, or muscle simulations
- Troubleshoot creature pipeline issues for artists in other disciplines
- Script utilities/tools/plugins in Maya and/or Houdini
- Participate in reviews, dailies, and department meetings as required
- Mentor entry level artists
- Special projects as necessary
What We're Looking For:
- At least three years of relevant professional VFX experience and at least a college level diploma or higher in computer graphics, fine arts, design, or photography, or related field; OR at least five years of relevant professional VFX experience in lieu of education
- Experience as Maya rigger for assets in digital animation, visual effects, games, commercials
- Experience running simulation shotwork
- Experience in corrective sculpting
- Knowledge of anatomy and enveloping
- Positive attitude and team player
- Good communication skills
- Proficiency with Linux
- Expertise with Maya and Houdini
- Experience with python scripting
- Nice to have:
- C++
- Basic proficiency in another discipline modeling, texture, TD, animation
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