Lead Lighting/rendering Td - Toronto, Canada - SPINVFX
Description
Responsibilities and Tasks:
- Work closely with the CG Supervisors to determine the technical approach and requirements needed to achieve the desired look for specific project(s)
- Collaborate with Lighting Leads to support the technical and creative requirements of the lighting team
- Work closely with the pipeline team to improve and develop tools, workflows and optimization
- Problem solve technical issues that come up in a fast moving production environment
- Provide leadership to floor TD's
- Collaborate closely with Supervisors of all departments
- Provide training, mentoring, and documentation of tools and workflows for lighters and upstream artists
- Develop efficiencies in handing off elements between departments
- Offer creative and technical solutions on higher complexity tasks
- Improve the quality and efficiency of rendering to ensure creative goals and schedules are met
- Test and provide feedback on new tools, software and techniques
- Develop department initiatives with creative supervisors, and collaborate with pipeline team to ensure initiatives are met
Requirements:
- 4+ years of work experience in a film/TV post production environment
- Experience as a lead or supervisor or a senior artist/TD interested in taking on the role
- Must have a sense of strong team dynamics and positive morale generating style
- A natural problem solver that is able to juggle priorities
- Thorough understanding of the various technical and creative aspects of VFX production
- Complete understanding of 3D principles and production pipelines is essential
- Technically and creatively astute
- Able to effectively and collaboratively communicate with people at all levels (technical and nontechnical stakeholders).
- Strong knowledge of render management software (Tractor)
- Proficient in python 2.x/3.x
- Experience or familiarity with Lua is an asset
- Experience with USD is an asset
- Experience with Unreal Engine or realtime rendering is an asset
- Must have a mature approach to software design and implementation
- Excellent technical knowledge of pathtracer render engines (Renderman, Arnold)
- Familiarity with with Github and Agile development is an asset
- Excellent working knowledge of node based DCC's (Katana, Houdini, Nuke) an asset
- Experience in one or more APIs used commonly in computer graphics would be beneficial ( ie. Maya, Houdini, Katana, Renderman, Nuke)
Benefits:
- Dental care
- Extended health care
- RRSP match
Schedule:
- Monday to Friday
Work Location:
Hybrid remote in Toronto, ON
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