Cfx Artist - Vancouver, Canada - Image Engine Design

Image Engine Design
Image Engine Design
Verified Company
Vancouver, Canada

3 weeks ago

Sophia Lee

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Sophia Lee

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Description

ABOUT IMAGE ENGINE


Based in Vancouver BC, Image Engine is a world-class visual effects studio led by a team of creative and passionate individuals who are committed to furthering the art of visual storytelling.

We offer a full range of visual effects services from concept designs and pre-visualization to computer-generated animation, compositing, and explosive volumetric digital effects.


Involved from the very first stages of production, our exceptionally talented crew works closely with clients to push artistic and technical boundaries.

R&D is central to our philosophy of driving creativity through innovation, with a focus on continually evolving our robust production pipelines and pioneering in the area of proprietary software development.


Well-known for our groundbreaking alien animations in Neill Blomkamp's critically-acclaimed film District 9, we have gone on to produce more award-winning work in The Mandalorian, Game Of Thrones, Lost in Space, Jurassic World, Elysium, and most recently, we received an Emmy Award for our VFX work in The Book of Boba Fett.

Our recent productions include

The Mandalorian:
Season 3, The Three-Body Problem, Willow, The School for Good and Evil, Obi-Wan Kenobi, Moon Knight,

Fantastic Beasts:
The Secrets of Dumbledore, Snowpiercer, Hawkeye, Venom: Let There Be Carnage, Mulan, and much more.


POSITION PURPOSE
CFX TDs will work with CFX Leads to implement CFX solutions for Image Engine shows.

They will communicate with other Leads and artists that are assigned to the show to make sure work completed is consistent.


DUTIES & RESPONSIBILITIES

  • Delivering assigned Simulation (Cloth, Muscle and Skin, Hair and Fur ) and Technical Animation work (Pre and post)
  • Build and maintain Dynamic rigs of varying complexity (hero and background assets, digital doubles etc.), to meet the requirements of the show
  • Learn and work within the existing pipeline and asset specifications
  • Address supervisor and client comments by integrating solutions into assets or providing oneoff shot fixes as appropriate to deliver required results with maximum efficiency
  • Attend dailies, reviews, and team meetings as required
  • Work with the rigging, modeling, animation and other departments, as required, to maintain continuity between projects and ensure information is communicated up and down the pipeline
  • Write utility scripts and provide input regarding existing tools and interfaces for creature FX pipeline and workflow
  • Accountable for meeting productivity and quota targets on time and at a high level of quality

EDUCATION AND EXPERIENCE

  • 3 years+ of feature film/TV production experience
  • Demonstrated work experience with Maya
  • Proficient in Maya
  • Strong understanding of realworld physics and anatomy and a desire to learn more depending on the requirements of the project

SKILLS AND ABILITIES

Technical skills

  • Experience with Linux based OS
  • Deep understanding of the Maya dynamics tool sets and ability to quickly pick up proprietary tools and pipeline
  • Experience with Houdini is also prefered
  • Working knowledge of at least one scripting language (python preferred)
  • Excellent eye for detail for quality control
  • Rigging knowledge is a plus

Core skills

  • Ability to troubleshoot and deal with competing priorities
  • The ability to work alongside, communicate with, and understand the requirements of Animators, CG and VFX Supervisors, Assets Department, FX, Lighting, Comp, R&D and Pipeline developers
  • Excellent problem solver who can focus on detail, while maintaining the whole picture
  • Excellent time management and communication skills

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