Lead Vfx Artist splinter Cell - Toronto, Canada - Ubisoft Toronto
Description
Job reference_crt:
- Company Name
- Ubisoft Toronto
- Salary
- Competitive
- Location
- Toronto, Canada
- Country
- Canada
- Industry sector
- Art
- Job start date
- ASAP
- Posted date
- 24/01/202 Experience Level
- Mid-Senior Level
- Job type
- Permanent | Full Time
- Remote / Hybrid
- No
Company Description
Our Mission
Ubisoft's 19,000 team members, working across more than 40 locations worldwide, are bound by a joint mission to enrich players' lives with original and memorable gaming experiences.
Their dedication and talent have brought to life many acclaimed franchises such as Assassin's Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer who believes diverse backgrounds and perspectives are vital in creating worlds where players and teams can thrive and express themselves.
If you are excited about solving game changing challenges, cutting edge technologies, and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
Our Studio
Ubisoft Toronto is one of the largest development studios within Ubisoft, employing talented developers from around the world. We create worlds and tell stories that grip you, inspire you and challenge you.
Since opening in 2010, we have shipped innovative game projects on some of Ubisoft's biggest brands:
Assassin's Creed, Far Cry, Watch Dogs, For Honor and Tom Clancy's Splinter Cell.
Most recently, we launched Far Cry 6, the most ambitious Far Cry game to date, featuring the talented Giancarlo Esposito as Anton Castillo.
Starlink:
Battle for Atlas was Ubisoft Toronto's first new IP, using technology that seamlessly blended physical and digital gameplay. Splinter Cell Blacklist was the first title released by Ubisoft Toronto in 2013. We have an exciting roadmap of projects for the future and can't wait to share more details.
Are you looking to work with enthusiastic experts who are tackling industry-changing challenges in entertainment and beyond? At Ubisoft Toronto, we are always striving to get better, be better and do better - embracing innovative ideas, exploring new technologies, and working together courageously and collaboratively.
224 Wallace Avenue. M6H 1V7
Toronto, Ontario
Location of position:
Toronto, Ontario
We're working on a Splinter Cell remake, assembling a team with passion, drive and respect for the trifocal goggles.
This is an opportunity to be part of a treasured franchise, rebuilt on Ubisoft's Snowdrop engine to deliver next-generation visuals and modernized stealth gameplay, while preserving what's at the heart of the Splinter Cell experience.
On being a Team Lead Artist (VFX) at Ubisoft Toronto.
The Team Lead Artist (VFX) will work together with Production Manager in overseeing production and content creation for VFX Assets on the project.
Their responsibilities will include providing supporting direction for work quality, establishing processes and best practices, work with the Production Manager to set deadlines, following up on and validating the team's work to ensure content delivered is to quality and meets the technical requirements on the project, as well as coaching team members and supporting their professional development.
Type of Position:
Permanent, full-time; Toronto, Ontario; Hybrid, flexible work environment
The daily life of a Team Lead Artist at Ubisoft Toronto
- Create benchmark quality assets to exemplify visual and technical quality for the other members of the art team
- Responsible for reviewing, critiquing and, when necessary, correcting work from the art team
- Responsible to collaborate with the technical art team to ensure VFX content meets all technical requirements.
- Work with the other leads and directors, whether from the art department or other, to ensure clear communication and collaboration between teams
- Create, prioritize, assign, and regularly follow up on tasks and the advancement of the team's work with regards to deliverables
- Represent the team
- Organize and lead team meetings
- Know the game's story and gameplay (game design documents) and understand the technical/artistic constraints to be able to lead/coach the team
- Draft regular reports for the Production Manager on the advancement of the team's work and recommend corrective measures whenever necessary to meet project objectives
- Anticipate and recognize potential conflicts and recommend solutions to the Production manager for the team
- Be a mentor in terms of technical/artistic aspects for team members (where necessary)
- Take part in performance assessments in collaboration with the Producti
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