Character Artist Ii - Metro Vancouver Regional District, Canada - Piranha Games Inc.
Description
OVERALL OBJECTIVE AND PURPOSE:
Under the guidance of Art Director, model the characters with a special focus on their anatomy and ensure that the main character and supporting characters meet the same standards in terms of quality and style.
WHY YOU SHOULD WORK WITH PGI:
- Flexible Schedules & Remote Working Arrangements
- Peoplefocused Events & Initiatives
- Comprehensive Benefits
- Competitive Compensation
RESPONSIBLITIES:
- Implement the overall artistic vision of characters based on designs, concepts and descriptions
- Work with Art Director to combine ideas and methodologies of character production to create an efficient, streamlined pipeline
- Design, model, and texture high quality 3D characters, paying close attention to anatomical proportions, scale, and skeletal templates
- Ensure that the character models are able to convey a 'sense of personality' in the game (morphology, silhouette, facial expressions, etc.)
- Collaborate closely with concept artists, animators, game designers, and VFX artists to ensure the visual target is met or exceeded
- Assist with the integration of a character development process that works in congruence with the creative direction, meets the technical constraints of the game, as well as production deadlines
- Actively participate in technical and aesthetic problem solving discussions with the team
- Display exceptional integrity and understanding of the work; constantly seeking ways to improve the efficiency of the workflow and provide documented feedback to improve inhouse tools
- Stay up to date on best practices and industry trends, work to integrate them into the project and share knowledge with interproject colleagues
- Mentor and train junior artists
- Other adhoc responsibilities as requested
REQUIREMENTS:
- 3+ years' experience of working on AAA console and/or PC titles with at least 1 shipped game as a Character Artist
- Bachelor's degree in related field, or a combination of education and relevant experience
- Possess an exceptional understanding of human anatomy with a keen eye towards form, structure, silhouette and organic movement
- Solid knowledge of character modeling, texturing, and lighting as related to game development
- Comprehensive knowledge of a major 3D package (3ds Max, Maya), Photoshop,
- Zbrush and or Mudbox
- Excellent understanding of efficient techniques for game production
- A detail obsessed eye for creating and manipulating texture maps and excellent understanding of the value of UV space
- Be able to create assets with finished, rough or no concept art that fits within the style
- An aboveaverage understanding of working within game engine(s) and pipeline
- Excellent understanding of material shader systems for characters
- Ability to work within a team, building collaborative relationships and resolving conflicts in a constructive manner
- Proven track record of being resourceful and come up with creative solutions
- Ability to multitask and prioritize work based on feedback/critiques
- Willingness and aptitude to learn new techniques and best practices
- Positive attitude and ability to give and receive constructive feedback
- Have a genuine enthusiasm and interest in video games
- Knowledge of animation typology (rigging, skinning, etc.)
- Expertise in incorporating characters in Unreal Engine
BONUS POINTS:
- Experience with developing characters for facial animation, cloth, and hair
- Experience working with external vendors
- Animation experience is a plus
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