Texture Artist - Montréal, Canada - Framestore
Description
Texture Artists are responsible for the creation of textures, colours and organic surface qualities required for computer-generated creatures and hard-surface models used in production.
Texture Artists work closely with Modellers and Look Development Artists to create photo-real assets for high-end visual effects films.Responsibilities:
- Collaborate with the CG Supervisor and Lead Texture Artist to execute the required look of CG characters and objects
- Continual and efficient communication with the Look Dev and Modelling departments
- Quality control of texture maps prior to publishing to ensure consistency
- Meeting schedules and set deadlines while maintaining the highest standards
- Communicating with Production and Leads regarding schedules and deadlines
- Sharing techniques, reference material and ideas with the team
- Continuing to become familiar with new tools, software, data and other related technology
Essential Skills:
- Extensive knowledge and production experience of Photoshop and Mari
- Experience in a 3D paint package
- The ability to work within a team of other Texture Artists or independently
- A commitment to creative collaboration within the team and with other departments
- Proactive and excellent communication, organisation and interpersonal skills
- Creative problemsolving skills
- The proven ability to work well under pressure
- Open to direction and able to embrace change
- Attention to detail
- Reliable with good timekeeping and the ability to meet set deadlines
Desirable Skills:
- A traditional arts background
- Previous film experience
- Modelling and look development skills or experience
- Working knowledge of Nuke and/or modelling software
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