Vfx Artist - Montréal, Canada - Reflector Entertainment

Sophia Lee

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Sophia Lee

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Description

Headquartered in Montreal, Reflector, a company of the Bandai Namco group, is a new breed of studio working with top talents to create high-quality, compelling content for global audiences.

By employing a true transmedia approach, where content is built outwards from fully fleshed "Storyworlds", the company is able to tell richer, deeper stories that connect with fans everywhere.

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SUMMARY
Reporting directly to the Director of programmation, the VFX artist will work in a multidisciplinary and collaborative environment. It will deliver high quality effects in cohesion with the art and design departments.


RESPONSIBILITIES:


  • Create realtime particle effects and animated shaders, from concept to implementation.
  • Perform visual compositing to set up effects in the game engine.
  • Collaborate with designers, artists, and programmers to achieve aesthetic excellence.
  • Work in accordance with the production limits of the chosen game engine.
  • Understand best practices, production sequences, and workflows.
  • Optimize visual effects to improve performance while maintaining highquality standards.
  • Reference game design documentation to develop an understanding of environments, objectives, moods, story, and project style.
  • Maintain consistent art style while meeting deadlines.

QUALIFICATIONS:


  • Minimum of two (2) years of relevant experience as an FX artist in the video game industry.
  • Bachelor's degree or university diploma in 3D art, computer science, digital art, or equivalent training or experience.
  • Excellent knowledge of creating special effects in the game engine.
  • Proficiency in Unreal (especially Cascade modules) or Unity game engine.
  • Indepth knowledge of at least one highend 3D software (Maya, Max, Blender, C4D);
  • Demonstrate capabilities in using external renderers for ground truth rendering.
  • Strong understanding of modeling, texture mapping, materials, and postprocessing.
  • Strong Photoshop skills.
  • Passion for problemsolving.

WOULD BE AN ASSET:


  • Familiarity with data management software.
  • Experience delivering at least one game as an FX artist, preferably on a AAA console title.
  • Experience with Houdini software for VFX production.
  • Skills in simulation engines like FumeFX and RealFlow;
  • Good knowledge of coding or scripting, including experience with C/++, JavaScript.
  • Good knowledge of GLSL (or HLSL) shadering.
  • Skills with After Effects.

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