Set Extension Artist - Vancouver, Canada - Disney
Description
Set Extension Artist (DMP)Job ID
Location
- Vancouver, Canada
Business
Walt Disney Animation Studios
Date posted
Jul. 31, 2023
This role is considered remote, which means the employee will work remotely on an ongoing basis and will not have an assigned workspace at a Company designated location.
Job Summary:
Disney's Set Extension/Matte Painting Artists use their knowledge of today's CG tools, combined with their strong painting skills, to seamlessly extend digital environments in a 3D World.
Responsibilities:
- An organic approach to executing dimensional, prelit, viewdependent artwork seamlessly integrated with fully CG environments
- Work with environment team and Production Designers to stylistically extend the environments digitally for the projects we are creating
- Create backgrounds, landscapes, and environments in a 3D world using digital rendering and painting programs such as Maya, Photoshop, Nuke, Houdini, Clarisse, etc as well as GI rendering and Disney's proprietary software, etc.
- Extrapolate art direction: i.e. design, architectural style, lighting and graphics, which adhere to the Production Designers overall vision
- Support the technical aspects of the work created
- Collaborate with the Art Department, Layout, Modeling, Look Development, and Lighting teams
- Interpret concept art and color keys into stylized yet realistic final image
- Design environment for a shot based on extrapolation of more generalized concept art
- Setup entire shot extension from scratch
- Modeling as needed, especially complex terrain generation
- Texture and shader generation as needed
- Lighting of selfgenerated 3D assets as well as existing show assets using Dlight, Maya, and Hyperion
- Creation of fully realized high resolution HDR digital matte paintings
- Creation of fully composited set extension in Nuke utilizing 3D projections, creative compositing and post production motion blur and DOF
- Take art direction from various sources and collaborate with multiple departments to achieve the final shot
- Delivery of final frames to lighting department
Requirements:
- Bachelor's degree or comparable experience
- Professional experience required, feature animation experience preferred
- High skill level in painting, composition, perspective, and color theory
- Understands a 2.5D workflow with multiple projection cameras with extensive knowledge of both 2D and 3D workflows and thought processes
- Good artistic skills with willingness to learn new workflows
- Extensive knowledge of Mac OSX and Linux and programs such as Photoshop, Maya, Nuke, and various renderers
- Must be able to work iteratively in a fluid and fastpaced environment, take direction easily, and be willing to participate as a member of a highly collaborative team
- Extensive knowledge of realworld lighting and materials
- Preferable background in tradition drawing and painting
- Extensive understanding of shot and painting composition, with preferable knowledge of cinematography
- Solid understanding of photography and its terminologies
- Ability to solve complex problems in an extremely creative way
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