Iccit Summer 2024 Sessional Lecturer Positions - Mississauga, Canada - University of Toronto

Sophia Lee

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Sophia Lee

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Description

Institute of Communication, Culture Information, and Technology

University of Toronto Mississauga

Summer 2024 Sessional Lecturer Positions

Closing Date:
March 14, 2024

Appointment dates are May to June ('F'-1st term) and July to August ('S'-2nd term).


How to Apply:


  • Cover Letter,
  • Curriculum Vitae.

Salary:


Sessional Lecturer I:
$9,457.90 inclusive of 4% vacation pay (0.5 FCE)

Sessional Lecturer I Long Term:
$9,930.79 inclusive of 6% vacation pay (0.5 FCE)

Sessional Lecturer II:
$10,121.76_ _inclusive of 6% vacation pay (0.5 FCE)

Sessional Lecturer II Long Term:
$10,326.61 inclusive of 6% vacation pay (0.5 FCE)

Sessional Lecturer


III:
$10,362.76 inclusive of 6% vacation pay (0.5 FCE)

Sessional Lecturer III Long Term:
$10,570.01 inclusive of 6% vacation pay (0.5 FCE)

  • Please note that should rates stipulated in the collective agreement vary from rates stated in this posting, the rates stated in the collective agreement shall prevail._

Duties

Notices and job ads are located on:

CCT111H5S Critical Coding
Anticipated Enrolment: 80 hours

Estimated TA support: 140 hours


CCT285H5S Immersive Environment Design


Students will develop skills in the areas of bitmap/vector graphics, audio/visual production and editing, 2D/3D modeling and animation, and video game design.

Students will produce immersive environments while addressing and engaging issues of remix culture and intellectual property.


July to August 2024 (actual work may extend into September 2024)

Anticipated Enrolment: 40

Estimated TA support: 60 hours


Qualifications:
Ph.
D.

in a relevant discipline and or demonstrated excellence teaching this course or similar production courses at the undergraduate level required.

Experience teaching courses with a particular emphasis on 3D modeling, worldbuilding, level design and/or game design. Experience with production software including Adobe Audition; Adobe Premiere Pro; Autodesk Maya; Unity Game Engine, or other industry-standard equivalents. Familiarity with stereoscopic 360VR production systems, techniques and workflows would be an asset.


CCT305H5F Design and Implementation of Multimedia Documents


The principles and techniques of user-centered, functional design are introduced and applied to the analysis of software interfaces and the creation of multimedia documents.

The roles of shared metaphors and mental models in clear, concise and usable designs are emphasized. Students will produce multimedia documents, which make effective use of text, colour, user input, audio, still, and time-based images.


May to June 2024 (actual work may extend into July 2024)

Anticipated Enrolment: 35

Estimated TA support: 60 hours

Anticipated Enrolment: 35

Estimated TA support: 60 hours


Qualifications:
Ph.
D. in a relevant discipline and or demonstrated excellence teaching this course or similar courses at the undergraduate level required. Experience with graphic design software including Adobe Photoshop and Adobe Illustrator or other industry-standard equivalents.

Experience teaching courses with a particular emphasis on 3D modeling, worldbuilding, level design and/or game design would be an asset.

Experience with production software including Adobe Photoshop, Adobe Audition, Adobe Premiere Pro; Autodesk Maya; Unity Game Engine; or other industry-standard equivalents.


CCT311H5F Game Design and Theory
This course provides an introduction to games studies. It reviews the history of games, from board and card games through to the latest digital games. It enables students to understand the medium of games through various lenses such as critical theory and ethnography.

Students are introduced to the concepts of game narrative, the influence of technology in digital games, and the emergence of game paradigms such as casual games, serious games, game 'modding', and subversive play.


May to June 2024 (actual work may extend into July 2024)

Anticipated Enrolment: 87

Estimated Total TA support: 80 hours


Qualifications:
_ _Ph.
D.

in a relevant discipline and or demonstrated excellence teaching this course or similar courses at the undergraduate or graduate level required.


CCT334H5F History and Theory of Game Production
This course will examine the principles, theory and practice behind the production of games.

By examining the history and contributions of early founders such as Atari and Activision, all the way to present-day leaders such as Electronic Arts and Sony, students will gain an understanding of how the global video game industry operates.

The lectures and practical work will foster an approach to the understanding of game production issues including technology, law, marketplace and audience demand.


May to June 2024 (actual work may extend into July 2024)

Anticipated Enrolment: 35

Estimated TA support: 0


CCT380H5F Human Computer Interaction and Communication
The emphasis in this course will be on theo

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