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    Senior 3D Environment Artist - Montreal, Canada - Behaviour Interactive

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    Description

    Since several work modes are offered to all our employees (100% from home, Flex, 100% in-office), job opportunities posted here are available whether you live in Quebec or Ontario, unless indicated otherwise.

    Headquartered in Montreal, Behaviour has more than 1,300 employees worldwide with studios in Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). This role will be part of our team working on co- and full-development projects across all platforms for Behaviour's roster of blue-chip clients, which includes Microsoft, Sony, EA, Warner, 2K, and many others.

    At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law. Basically, we respect and appreciate each other no matter who we are

    The 3D environment artist uses their talent to dress up the playable areas created by the level designers. In this role, you will be responsible for producing high-quality environments and ensuring their finish and viability in the game.

    You have an eye for those little details that make the difference and you are known for your harmonious compositions. Your interest in architecture is certain, as well as nature and vegetation, and you know how to create atmospheres that captivate players.

    You don't hesitate to share your experience with others, you adapt easily to different artistic styles and you inspire your colleagues

    In this role you will :
    • Create the various elements required by the production of the game environments including textures and materials;
    • Adjust the lighting and adapt it as needed;
    • Ensure an ideal performance of the game by understanding and respecting the technical guidelines and by promoting the optimization of artistic elements, while achieving the desired visual quality;
    • Communicate with other stakeholders in order to fully understand the needs and requirements of game design.
    What we're looking for :
    • Diploma from a recognized 3D school;
    • Minimum of 5 years of experience in 3D modeling in video game development;
    • Mastery of the modeling component of Maya software. Relevant experience with any other equivalent software will be considered;
    • In-depth knowledge of Substance Painter and Designer, Z-Brush and Photoshop;
    • Relevant development experience with Unreal;
    • Understanding of PBR (physically based rendering) techniques;
    • Ability to work in a team and to communicate, orally and in writing, in a clear and concise manner in French and English.
    Dans ce rôle vous devrez :
    • Créer les différents éléments requis par la production des environnements du jeu incluant les textures et les matériaux ;
    • Ajuster l'éclairage et l'adapter selon les besoins ;
    • Assurer une performance idéale du jeu en comprenant et respectant les directives techniques et en favorisant l'optimisation des éléments artistiques, tout en atteignant la qualité visuelle recherchée ;
    • Communiquer avec les autres intervenants afin de bien comprendre les besoins et exigences du design de jeu.
    Ce que nous recherchons :
    • Diplôme d'une école 3D reconnue ;
    • Minimum de 5 années d'expérience en modélisation 3D en développement de jeu vidéo ;
    • Maitrise du volet de modélisation du logiciel Maya. Une expérience pertinente avec tout autre logiciel équivalent sera considérée ;
    • Connaissance approfondie de Substance Painter et Designer, Z-Brush et Photoshop ;
    • Expérience de développement pertinente avec Unreal ;
    • Compréhension des techniques de PBR (physically based rendering) est un atout ;
    • Capacité à travailler en équipe et à communiquer, oralement et par écrit, de façon claire et concise en français et en anglais.

    L'artiste d'environnement 3D utilise son talent pour habiller les espaces de jeu créé par les designers de niveaux. Dans ce poste, vous serez responsable de produire des environnements de haute qualité et d'assurer leur finition et leur viabilité dans le jeu.

    Vous avez l'œil pour ces petits détails qui font la différence et vous êtes reconnu(e) pour vos compositions harmonieuses. Votre intérêt est certain pour l'architecture ainsi que pour la nature et la végétation et vous savez créer des ambiances qui captivent les joueurs.

    Vous n'hésitez pas à faire profiter les autres de votre expérience, vous vous adaptez aisément à différents styles artistiques et vous inspirez vos collègues

    Toutes nos opportunités d'emploi sont offertes aux résidents du Québec et de l'Ontario et le mode de travail est choisi par l'employé (100% télétravail, Flex. ou 100% au bureau), sauf indication contraire.

    Fondé au siège à Montréal, Behaviour compte plus de 1,300 employés dans le monde à travers nos studios à Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), Rotterdam (Behaviour Rotterdam) et au Royaume-Uni (Behaviour UK-North and Behaviour UK-South). Ce role fera partie intégrante de l'équipe qui œuvrent sur des projets de co-développement et développement complet sur toutes les plateformes pour nos clients, tels que Microsoft, Sony, EA, Warner, 2K et bien d'autres.

    Chez Behaviour Interactif, on croit en l'équité des chances pour tout le monde et on célèbre la diversité des personnes, des perspectives et des idées. C'est donc important pour nous de travailler avec des talents qui proviennent de tous les horizons, et ce, indépendamment de leur âge, sexe, ethnicité, couleur, origine ethnique ou nationale, religion, orientation sexuelle, identité de genre, statut familial, handicap ou toute autre caractéristique protégée par les lois applicables.


    #J-18808-Ljbffr

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