
Natacha Veilleux
Arts / Entertainment / Publishing
About Natacha Veilleux:
- Softwares: Figma, Photoshop, Testrail, Jira, Zbrush, Blender
- Ability to perform tasks under pressure in a fast-paced environment for project deadlines
- Apply and execute Critical thinking and outside the box ideas
- Ability to learn quickly new programs and appliances on the regular
- Demonstrated ability to work autonomously and to foster cooperation
- Well-organized, efficient, determined, structured and meticulous
Experience
UX Designer Internship
Company: TeamNutrition | ÉquipeNutrition
Jul 2023 - Sep 2023 · Montreal, Quebec, Canada · Remote
- Assigned task to merge two websites into one and reduce the amount of clicks when using the product
- Conduct research such as competitors and tools based on the clients needs for the design
- User interviews with Nutritionists to collect more data for the product
- Several weekly meetups with both the client and team members
- Wireframing and concept design for the merged website based on user and client needs
- Middle-fidelity prototyping in Figma
- User testing the middle-fidelity prototype with practitioners
Education
Concordia University
Certificate in UX Design Jan 2023 - May 2023
- Gain a solid foundation in UX design principles and Understanding the Importance of User-Centered Design
- Understand the UX design process from concept to delivery
- Develop practical skills and experience in user research and testing
- Learning how to implement user research techniques
- Understanding visual design fundamentals and UI principles
- Learning accessibility and inclusivity in user experience
- Understanding how to design solutions for business while also designing solutions based on users needs
- Learning the program Figma
- Acquired and completed a mentorship for more learning opportunities
- Create a professional UX design portfolio
- Gain a solid foundation in UX design principles and Understanding the Importance of User-Centered Design
- Understand the UX design process from concept to delivery
- Develop practical skills and experience in user research and testing
- Learning how to implement user research techniques
- Understanding visual design fundamentals and UI principles
- Learning accessibility and inclusivity in user experience
- Understanding how to design solutions for business while also designing solutions based on users needs
- Learning the program Figma
- Acquired and completed a mentorship for more learning opportunities
- Create a professional UX design portfolio
Skills: Figma (Software) · Design Thinking · User Experience Design (UED) · Prototyping · Wireframing · User-centered Design · Problem Solving · Analytical Skills · Teamwork · autonomous
Concordia University
Undergraduate, Computation Arts 2015 - 2019
- Uses software tools for graphic design, video editing, 3D modeling, digital drawing and animation
- Explore the intersection of design, art, and technology
- Creating prototypes and refining their artworks based on user feedback
- Learning and understanding the video-game pipeline by learning 3D programs such as Blender from sketch to final product.
- Practice and achieve teamwork with collaborative projects between students from start to finish
- Create digital storytelling using different software to tell narratives and convey messages through multimedia art.
- Build interactive artworks and installations that respond to user input or environmental factors
- learn the basics of programming languages to create interactive digital art
- Uses software tools for graphic design, video editing, 3D modeling, digital drawing and animation
- Explore the intersection of design, art, and technology
- Creating prototypes and refining their artworks based on user feedback
- Learning and understanding the video-game pipeline by learning 3D programs such as Blender from sketch to final product.
- Practice and achieve teamwork with collaborative projects between students from start to finish
- Create digital storytelling using different software to tell narratives and convey messages through multimedia art.
- Build interactive artworks and installations that respond to user input or environmental factors
- learn the basics of programming languages to create interactive digital art
Skills: Design Thinking · Prototyping · Problem Solving · Analytical Skills · Digital Art · Teamwork · autonomous · Adobe Photoshop · Blender · 3D Modeling · Drawing
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