
Tomas Clark Dumoulin
Engineering / Architecture
About Tomas Clark Dumoulin:
I am minoring my software engineering degree in game development. To that end I have already ideated and created multiple unity games independently and as a team. My work can be found on my itch.io
username: Chaotic_Clark
Experience
Backend Web Developer intern
Nectar Technologies (start-up), Montreal, Qc. May–Aug. 2022
▪ Constructed and linked forms using backend Django framework (Python, SQL, Docker) for app and web development. Used continuous integration/delivery (CI/CD) and test-driven development pipeline. Mgt tools: Jira and bi-weekly Sprints.
Software Developer
Association Bénévole Amitié Inc, Montreal, Qc. Summer 2018
▪ Analysed requirements and built, with no technical supervision, a tool to collect data on daily client interactions from social workers working off-line on tactile devices (iPads, laptops).
▪ Designed UI accessible to staff with minimal informatics skills.
▪ Developed in MS Excel and Java, the application streamlined and expedited timely data entry via a standardised form, transmitted as CSV files to a consolidated report.
Team projects
➢ LinkedIn-like website, mini-capstone project 2023: Building interfaces/website using Sprint and Figma.
➢ Cyber-Slime videogame, GlobalGameJam 2022 (7 teammates):
▪ Contributed to ideation of Unity-based game. Conceptualise/created art assets (Procreate, Rough Animator). Coded polishing touches (parallax, post-processing).
➢ Coordinated and led teams of student programmers, sound engineers and graphic artists in the ideation, design and development of Unity-based videogames:
▪ A Stitch in The Dark*, Class project by 7 teammates; 4 of us are redesigning/finalising to release as Indie game. Fall 2021–Present: Developed in Unity and Procreate (art assets).
▪ There was a Garden*, Concordia Game Jam 2022 (6 teammates): Contributed to ideation and level-design. Conceptualise/created art assets (Procreate).
▪ Last Typist*, UX/UI design class, Summer 2021 (4 teammates): Upgraded UI/UX. Recreated art assets in 3D. Created UI vector art. Taught Unity to team members.
➢ ButterFlyEffect*, McGameJam 2021 (4 teammates): Used/taught Unity to team. Created vector-art sprites (Adobe Illustrator).
Self-directed, independent projects – Researched, designed, programmed, and created art:
▪ Mushroom generator*, Jan. 2022: Created animation algorithm (C#) to generate mushrooms that overlap and twist in upon themselves while stem and cap remain proportional -coded as a dynamic 3D mesh with line renderer for the outline.
▪ Party game, Android App, 2021: Developed in Unity.
▪ Covid Sardine* videogame, Intro to game development class, Fall 2021: Developed in Unity; Abode Procreate for art sprites.
▪ Web scraper, Ludmer Centre. Oct 2020: Built app (Python, Beautiful Soup) to facilitate data collection for annual reporting.
▪ The Last Typist,* a single-player shooter game to improve typing speed, Nov-Dec 2019: Developed in Unity and Phyton. Created vector art in Photoshop and Abode Illustrator.
Education
I am pursuing a software engineering degree with a minor in video games, I am going into my final year. I have complete my CEGEP in computer science and mathematics.
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