
beBeeTextureArtist Jobs in Canada
6 jobs at beBeeTextureArtist in Canada
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Visual Effects Specialist - Texturing
1 week ago
beBeeTextureArtist VancouverJob Opportunity: · Senior Texture Artist Role · We are looking for a highly skilled and experienced artist to join our team. The Senior Texture Artist is responsible for creating high-quality textures, colours, and organic surface qualities for the completion of CG creatures and ...
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Immersive Game World Texturer
1 week ago
beBeeTextureArtist MontrealJob Overview · Create immersive game worlds as a Texture Artist. · Combine observation, skill, and imagination to bring believable materials to life. · Draw inspiration from reality to craft authentic textures. · About the Role · Collaborate with the art team to understand the ar ...
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Immersive Environment Artist
1 week ago
beBeeTextureArtist TorontoTransform 3D worlds with your exceptional texture artistry skills as a Texture Artist. You will create and apply textures that enhance visual storytelling, bringing immersive and realistic environments to life. · You'll craft texture sets that unify and elevate the overall gamepl ...
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Advanced Texture Art Specialist
6 days ago
beBeeTextureArtist VancouverAbout the Role · ILM is seeking a highly skilled and experienced Senior Texture Artist to join our team. As a key member of our production unit, you will be responsible for creating high-quality textures, colors, and surface qualities for complex computer-generated creatures and ...
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Film and Television Texture Artist
1 week ago
beBeeTextureArtist MontrealAsset Rendering Specialist · Create photoreal textures, shading, and develop the look of assets in film or television series. · Main Responsibilities · Create high-quality textures according to references. · Design UVs of assets to be textured. · Be responsible for look developme ...
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Artistic Texture Specialist
1 week ago
beBeeTextureArtist VancouverThis role is a hybrid position, combining on-site and remote work. · We are seeking a talented Senior Texture Artist to join our team. In this role, you will be responsible for creating textures, colors, and surface qualities for computer-generated creatures and hard-surface mode ...