Rigging Td - Vancouver, Canada - Walt Disney Animation Studios

Sophia Lee

Posted by:

Sophia Lee

beBee Recruiter


Description
Hybrid and Remote opportunities for our Vancouver Studio are specific to remote work within the province of British Columbia.


Responsibilities:


  • Build an intuitive interface for posing a character that maintains appeal and design throughout its range of motion
  • Author clean deformations with hand sculpted shapes that perform with consistency and predictability
  • Shepard the rig build process, starting with geometry received from modeling all the way through delivering a final rig to animation which requires an ability to debug broken or poorly functioning assets/shots with mínimal supervision
  • Work closely with the character teams (comprised of visual development, modeling, simulation, look development, animation, and technical animation), iterating quickly and addressing notes accurately
  • Contribute to our codebase in a way that others can build off of, taking input from peers and building tools around consensus

Requirements:


  • Solid understanding of the principles of animation and design
  • Extensive knowledge of anatomy, kinematics, and physical behaviors
  • Expertise in facial rigging that leans heavily on sculpting appealing shapes on top of a clean and stable deformation base
  • Attention to detail focused on delivering a quality product
  • Solid understanding of Python scripting
  • Experience on 5+ CG feature film productions
  • Experience working in collaborative environments and taking direction
  • Strong problemsolving ability
  • Comfort with Linux environments
  • Previous leadership experience is a plus
  • Experience in modeling, sculpting, and creating blendshapes are a plus
  • Experience in animation is a plus
  • Experience in hair or cloth simulation is a plus
  • Bachelor's degree in Art, Illustration, Computer Graphics, Engineering, related field or equivalent experience

More jobs from Walt Disney Animation Studios