Associate Asset Specialist: Resource - Oakville, Canada - Rockstar Games San Diego & Toronto

Sophia Lee

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Description
Job reference


  • Company Name
  • Rockstar Games San Diego & Toronto
  • Salary
  • Competitive
  • Location
  • Oakville, Canada
  • Country
  • Canada
  • Industry sector
  • Operations
  • Job start date
  • ASAP
  • Posted date
  • 21/03/202 Experience Level
  • Junior-Associate
  • Job type
  • Permanent | Full Time
  • Remote / Hybrid
  • No
At Rockstar Games, we create world-class entertainment experiences.


A career at Rockstar Games is about being part of a team working on some of the most creatively rewarding and ambitious projects to be found in any entertainment medium.

You would be welcomed to a dedicated and inclusive environment where you can learn, and collaborate with some of the most talented people in the industry.


Rockstar Toronto is on the lookout for a talented Animation Asset Specialist who possess a passion for animation and video games.

This is a full-time permanent position based out of Rockstar's unique game development studio in Oakville, Ontario.


WHAT WE DO

  • We assist the global animation team in delivering openworld gameplay mechanics and cinematic sequences.
  • We prepare, maintain, and validate animation assets to ensure suitability for animators across our global animation team.
  • We coordinate the asset requirements for performance capture sessions and provide support during those sessions.
  • We support the performance capture postproduction process and ensure assets are ready for downstream departments including Camera, Animation and Lighting teams
  • We work collaboratively with a variety of development teams across the company to help shepherd assets through our ingame and cinematic animation pipelines.

RESPONSIBILITIES

  • Work with the wider animation team to ensure their asset requirements are known and met.
  • Facilitate requests from different teams into actionable ideas and plans.
  • Evaluate, edit, and prepare animation assets in 3ds Max and Motionbuilder to ensure consistency, suitability, and usability for our global animation team and performance capture preproduction.
  • Export animation asset data into our game engine.
  • Troubleshoot, debug, and report animation issues to relevant departments.
  • Configure, maintain, and optimize animation scene files for the animation software package and game engine.
  • Work closely and coordinate with other R* studios and departments.

QUALIFICATIONS

  • Preferred degree with an emphasis in 3D Art or Animation or equivalent work experience.

SKILLS

  • Positive, solutionorientated individual with a passion for game development.
  • Driven individual who completes high quality work with relative autonomy.
  • High level of organization with the ability to keep track of a large number of animation assets.
  • Excellent problemsolving ability and attention to detail.
  • Ability to grasp new programs and systems quickly.
  • Strong communication and timemanagement skills.
  • Ability to prioritize and multitask.
  • Deep rooted interest in video games.
  • Experience in a DCC software (Motionbuilder / 3ds Max / Maya)

PLUSES

  • Animation experience preferable.
  • Knowledge of commercial game engines such as Unity or Unreal Engine.
  • An understanding of export processes to a game engine.
  • Experience working with motion capture data.
  • Practical knowledge of programming languages (Python, C#, C++, etc.)
  • Quality Assurance experience.

HOW TO APPLY


Rockstar is proud to be an equal opportunity employer, and we are committed to hiring, promoting, and compensating employees based on their qualifications and demonstrated ability to perform job responsibilities.


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