BRON Studios

Senior Look Dev Artist (Textures & Surfacing) (BB-F0B49)

Found in: Neuvoo CA

Description:

Description

ABOUT THE JOB

BRON Digital, is a state-of-the-art virtual production and service company, that utilizes the Unreal Engine to develop and produce long-form animation for series television, short-form content, and motion pictures. This division leverages BRON’s extensive experience producing traditional CGI animation to apply and adapt the best practices of linear animation pipelines and marry those with Unreal Engine centered, virtual production workflows. The move allows BRON to broaden and expand its production and produce high quality content with much faster turnarounds.

We are looking for detail-oriented and motivated Senior Look Dev Artists (Textures & Surfacing) to join our Look Dev teams in different Digital projects.

Requirements

Role & Responsibilities

  • Work with the Art Department to realize and further the look of the show’s characters.
  • Develop shaders to cover a wide range of styles from stylistic to photorealistic.
  • Maintain the quality and continuity of the art direction.
  • Define technical requirements with the Look Dev team.
  • Research new shader development techniques.
  • Mentor, train and assist junior Look Dev Artists.
  • Solve department problems and set best practices with the team lead.
  • Shader optimization for memory and frame rate budgets.
  • Work with the Production Department to meet deadlines and manage assets deliveries.
  • Use proprietary pipeline tools to ensure each asset meets technical standards.
  • Qualifications

  • 4+ years shader development experience in games or film industry
  • 4 + years of experience using Maya, Substance Pro, Photoshop, Z-Brush or equivalents
  • 2 + years of shader development for Unreal Engine or Unity
  • Ability to communicate creative and technical ideas
  • Excellent visual skills and high attention to detail
  • Understanding of color theory and how lighting affects color
  • Expert understanding of UV’s and shading, texturing and look development
  • Strong experience with developing and compiling shaders within Unreal EngineTechnical & artistic understanding of lighting in Unreal or supporting applications
  • Be fast, organized, take direction well, and work with directors & supervisors
  • Good understanding of rigging & animation are a plus
  • High Quality Modeling skills are an asset
  • Experience with Python scripting is an asset
  • Benefits

  • Competitive compensation package, including Extended Health Benefits and Employee Family Assistance Program
  • 7 health days per year (prorated per any partial year, and/or contract length)
  • **applicable to employees only

    calendar_today8 hours ago

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