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    TiMi Montreal - Québec City, Canada - Tencent

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    Full time
    Description

    Responsbilities / Responsabilités:

    Award-winning TiMi Studio Group seeks a Character Technical Artist to lead our character-related technical efforts and contribute to the development of a AAA game using Unreal Engine. The project will be released on multiple platforms, with an objective to reach a global audience. As a Character Technical Artist, you will be responsible for overseeing the various aspects of character development in our video game. You will work closely with cross-functional teams, including designers, programmers, artists, animators, and other TAs to ensure that our characters are visually stunning, performant, and seamlessly integrated into the game.

    TiMi Montreal is a new studio within TiMi Studio Group, a subsidiary of Tencent Games. We are passionate about creating compelling worlds for players to explore for years to come. Are you someone who loves participating in building new worlds, understands what captivates players, and cares deeply about gaming as a medium? Are you ready to channel your passion and energy into creating expansive open world games for global audiences? Are you passionate about building technology that supports a unique creative vision? Then, come join us in our ambitious endeavor.

    What will you do?

  • Identify the project's needs and ensure the implementation of tools and methods that support our creative vision
  • Develop and manage end to end character pipelines, including modeling & texturing guidelines, shading, rigging, animation, and integration into the game engine, to optimize character creation workflows
  • Research and develop workflows for character fx like Hair, Cloth, Special abilities etc...
  • Collaborate with programmers to optimize character rendering and animations, ensuring high-quality visuals while maintaining optimal game performance
  • Provide technical support to the character team
  • Create and maintain technical documentation and guidelines to facilitate knowledge sharing and standardization across the team
  • Provide best estimates of tasks required to deliver the features
  • Stay informed of emerging character technologies, tools, and industry trends, and evaluate their potential application in our game development process
  • Requirements / Exigences:

    What we are looking for?

  • 5+ years of experience in games development
  • Shipped at least one AAA game on modern console generation
  • An excellent understanding of common game technologies, processes and software development
  • Excellent in identifying issues and proposing solutions
  • Good interpersonal and communication skills;
  • A degree in 3D animation for video games or equivalent;
  • Extensive experience in modeling and/or rigging video game characters or equivalent
  • Extensive knowledge of character modelling
  • Extensive knowledge of shaders, physics and other character related developments
  • Experience with Unreal Online 4 or 5 (preferable)
  • Experience with creatures and quadrupeds (Bonus)
  • Experience with Python programming for DCC & in-engine tools development
  • Understanding of modern rendering pipelines on console GPUs


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