Texture Artist far Cry Project - Toronto, Canada - Ubisoft Toronto

Ubisoft Toronto
Ubisoft Toronto
Verified Company
Toronto, Canada

2 weeks ago

Sophia Lee

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Sophia Lee

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Description
Job reference


  • Company Name
  • Ubisoft Toronto
  • Salary
  • Competitive
  • Location
  • Toronto, Canada
  • Country
  • Canada
  • Industry sector
  • Art
  • Job start date
  • ASAP
  • Posted date
  • 26/01/202 Experience Level
  • Mid-Senior Level
  • Job type
  • Permanent | Full Time
  • Remote / Hybrid
  • No

Company Description

Our Mission


Ubisoft's 21,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players' lives with original and memorable gaming experiences.

Their commitment and talent have brought to life many acclaimed franchises such as Assassin's Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.

Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.

If you are excited about solving game-changing challenges, cutting edge technologies, and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.


Our Studio
Ubisoft Toronto is one of the largest development studios within Ubisoft, employing talented developers from around the world. We create worlds and tell stories that grip you, inspire you and challenge you.

Since opening in 2010, we have shipped innovative game projects on some of Ubisoft's biggest brands:
Assassin's Creed, Far Cry, Watch Dogs, For Honor and Tom Clancy's Splinter Cell.


Most recently, we launched Far Cry 6, the most ambitious Far Cry game to date, featuring the talented Giancarlo Esposito as Anton Castillo.

Our studio has also led the development of the newest game in the Watch Dogs franchise - Watch Dogs: Legion (2020), a stand out for its tech and design work, play as anyone gameplay in an open world, and rich and detailed rendition of a future London


Starlink:
Battle for Atlas was Ubisoft Toronto's first new IP, using technology that seamlessly blended physical and digital gameplay. Splinter Cell Blacklist was the first title released by Ubisoft Toronto in 2013. We have an exciting roadmap of projects for the future and can't wait to share more details.


Are you looking to work with enthusiastic experts who are tackling industry-changing challenges in entertainment and beyond? At Ubisoft Toronto, we are always striving to get better, be better and do better - embracing innovative ideas, exploring new technologies, and working together courageously and collaboratively.

Ubisoft Toronto Inc.

224 Wallace Avenue. M6H 1V7

Toronto, Ontario


Location of position:
Toronto, Ontario


On being a Texture Artist at Ubisoft Toronto
With a mix of observation, skill, and imagination, you add the details that define characters, objects, and environments.

You take inspiration from reality to build believable materials, and adapt to new tools to push them to their full potential.

You freely choose the methods that work best for you to create a finished look that fits the feel of the game and makes it memorable.


The daily life of a Texture Artist at Ubisoft Toronto:

  • Collaborate with the art team to grasp the game's artistic vision and set texture priorities.
  • Study concept art and research your own references to develop the visual design language.
  • Work closely with level artists to understand environment needs.
  • Create textures from scratch, references, or scans & build and organize your texture library.
  • Partner with modellers to suggest textures and help with 3D mapping.
  • Find balance between artistic aspects and technical constraints.
  • Document and share your knowledge and best practices.
  • Modify your work based on feedback received from interdependent teams (debug and optimize).

Qualifications

What you'll bring:


  • A college diploma in 3D Modelling or equivalent (undergraduate degree an asset)
  • At least 13 years of experience in texturing, modelling, lighting, or other related experience
  • Knowledge of 2D art tools (e.g. Photoshop) and familiarity with 3D software (e.g. 3DS Max, ZBrush, or Maya) + game engines (e.g. Unity or Unreal)
  • A solid understanding of art fundamentals (lighting, composition, proportion, colour theory, etc.), physically based rendering, and game constraints
  • A highly creative, collaborative, and innovative spirit
  • Excellent observation, communication, interpersonal, and presentation skills
  • Motivation to reach out for feedback and adapt to it
  • Aesthetic sensitivity and a keen eye for even the subtlest of details

What to send our way

  • Your CV, highlighting your education, experience, and skills
  • A portfolio of your best work (attach images or send us a link to your personal website or online portfolio)

Additional Information

What You'll Get

We Offer:

-
A hybrid, flexible work model:


  • Six weeks of vacation:
-
An enhanced parental leave program:


  • Comprehensive Total Rewards Package:
  • Disability Insura

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