Character Artist - Montréal, Canada - peoplecanfly

peoplecanfly
peoplecanfly
Verified Company
Montréal, Canada

3 weeks ago

Sophia Lee

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Sophia Lee

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Description
Character Artist

  • Fulltime
  • Project: Undisclosed IP
  • Department: Art
  • Location: CA, Montreal (Remote/Hybrid)

Company Description:


People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all over the world thanks to our remote work programs.


Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders.

We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework.


Our creative teams are currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Bifrost, Victoria and Dagger are projects we're growing in the self-publishing model.

We also have one project in the concept phase - Red; as well as two projects in VR technology - Green Hell VR and Thunder - a new project based on one of the IPs from the Group's portfolio.

With over 20 years of experience, PCF sets out to explore new horizons.

We aim to combine our expertise with creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community.


If you decide to accompany us on this journey, you'll have a chance to perfect your craft and expand your knowledge, working alongside leaders in the industry on bringing a brand-new unique experience to the players worldwide.


  • Creating highquality characters, creatures, and weapons suitable technically and artistically
  • Tuning (or creating) surface shaders for ingame characters
  • Working with Animators to ensure the character can be rigged and animated properly
  • Maintain the production and software pipeline and meeting deadlines
  • Bug Fixing and describing R&D case studies in the knowledge base
  • Mentoring less experienced peers
  • Occasionally supporting the hiring team in the recruitment process

Qualifications:


  • 3+ years of experience in developing character models and textures as a Senior Character Artist
  • Shipped game title experience (credits in at least 1 AAA titles as a Character Artist)
  • Ability to create believable characters that are full of life and personality
  • Ability to create high poly and low poly models as well as textures
  • Ability to adapt to, and innovate new styles and techniques
  • Strong organic modeling skills (human faces, clothing, believable creatures.)
  • Strong hardsurface modeling skills (armor, weapons)
  • Experience with PBR based shaders
  • Excellent knowledge of major 3D software packages (Maya, Max, or Modo, and ZBrush, marvelous Designer,
  • Substance Painter.)
  • Strong verbal and written communication skills in English
  • High work ethic and selfmotivation
  • Passion for Games
Nice to have

  • Experience working with Unreal Engine

Additional Information:


Canada

  • Benefit package 100% paid by PCF. Insurance company reimburses 100% of claims (Up to $500 per service a year, as well as individual family coverage).
  • Full Dental coverage, including major dental and orthodontics.
  • 4% RRSP matching before tax deductions, 100% vested on day Paid week off during Winter Holidays.
  • 20 paid vacation days and 5 paid sick days.
  • Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
  • A competitive salary and performancebased annual bonuses (up to 20%).
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.

Job Location:

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