Audio Artist - Vancouver, Canada - Electronic Arts
Description
Role Overview
Key Responsibilities
- Submitting finalized audio assets via Perforce (P4V) on or before required deadlines.
- Tuning and implementation of commentary playback elements using scripting languages. (Similar to Python/Lua/JavaScript)
- Editing and organizing ingame VO assets per naming convention protocols.
- Recording VO assets and commentary script writing/editing as needed
- Participates in project problem solving and review sessions with the audio team
- Receive and execute on design vision with Audio Leads
- Contribute to the creation of the audio creative design within and outside your audio specialty
- Responsible for documentation of workflows and pipelines, making sure any relevant information in your daytoday role is up to date
Required Skills and Experience
***- Shipped at least 3 titles, with 5+ years experience in games
- Excellent communication skills, written and oral
- Proficient in MS Excel, MS Access/SQL preferred
- Expert in at least one DAW (Pro Tools or Reaper preferred)
- Solid experience using audio development tools, technology, and pipelines. (e.g. Wwise/Fmod/Unreal/Unity)
- Selfmotivated and willing to learn and grow as an audio professional
Nice to Have:
- General knowledge of UFC/MMA
- Programming experience (C++, C#)
- Voice talent direction
BC COMPENSATION AND BENEFITS
- The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.
- BASE SALARY RANGES
- British Columbia (depending on location e.g. Vancouver vs.
Victoria):
o $63,350 - $98,800 CAN Annually
- Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and after 3 months of service extended health/dental/vision coverage and basic life insurance.
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