Technical Artist - Montréal, QC, Canada - Electronic Arts

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    Frostbite is EA's state-of-the-art multi-platform game development engine. Our global team empowers game creators to shape the future of gaming by developing creative engine features and outstanding tools. We are privileged to have thousands of game developers all over the world using Frostbite to create some of the most amazing games and player experiences in the industry.

    What does a Technical Artist do?

    As a Technical Artist, you will report to Frostbite's Technical Art Manager. You will directly contribute to and push the boundaries of the newest terrain tools and workflows that Frostbite releases to game teams. You'll help make our development process more creator-centric by serving as a link between engineers and game creators.

    You Will

    • As a Technical Artist on Frostbite, you will collaborate directly with engineers, product owners and game teams to improve the tools and workflows of our terrain and procedural systems.
    • You will collaborate with the Frostbite content team to build tech demos and create documentation and training materials to help educate the Frostbite community and broadcast Frostbite's capabilities.
    • You will collaborate and advise on tools, workflows and best practices with Technical Artists and Designers across all of EA studios using Frostbite.

    You Will Need

    • At least 5+ years in game development or film industry, with a focus around open world, terrain world building, TPA.
    • Experience creating terrain procedural solutions and algorithms in a game or film production environment.
    • Experience working with terrains in a game engine or in external software. (Quadspinner Gaea, world machine, world Creator, etc.)
    • Experience with terrain tool solutions and concepts from other DCC or game engines.
    • Shipped 2+ games or similar within relevant industries.

    Bonus

    • Experience helping others achieve their best through game development tools
    • Experience with a diversity of content creation tools within a game engine
    • Knowledge of Lua, Python or other scripting languages
    • Comfortable engaging and building relationships with multiple teams and individuals globally
    • Experience using Maya, Substance or other DCCs
    • Experience in HLSL

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