Lead Asset Artist - Canada - Yelzkizi

    Yelzkizi
    Yelzkizi Canada

    1 month ago

    Default job background
    Description
    Supervising the development of high-quality AAA visual effects;
    Ensure that VFX assets are built efficiently and perform within budgets;
    Optimizing work and maintaining balance between quality and performance in-game;
    Carry out working unit-related tasks, such as VFX assets (depending on the size of the team they must supervise);

    Ensure that VFX assets are built efficiently and perform within budgets;
    Optimizing work and maintaining balance between quality and performance in-game;
    Carry out working unit-related tasks, such as VFX assets (depending on the size of the team they must supervise);
    Be a mentor in terms of technical/artistic aspects for team members (where necessary);

    Be a mentor in terms of technical/artistic aspects for team members (where necessary);
    Create benchmark quality assets to exemplify visual and technical quality for the other members of the art team;
    Know the game's story and gameplay (game design documents) and understand the technical/artistic constraints to be able to lead/coach the team;
    Collaborating with other Leads, Directors, and cross-functional teams to advance project quality;
    Support production with planning, prioritization, follow-up of work and ensuring delivery on quality and time.
    Ensure that VFX assets are built efficiently and perform within budgets;
    Optimizing work and maintaining balance between quality and performance in-game;
    Carry out working unit-related tasks, such as VFX assets (depending on the size of the team they must supervise);
    ~ Be a mentor in terms of technical/artistic aspects for team members (where necessary);

    Your CV highlighting your education, experience, skills, and any games shipped;
    A portfolio of your best VFX work (send us a link to your personal website or online portfolio).
    Strong technical knowledge of particle systems, shaders and procedural animation;
    ~ Thorough knowledge of Maya, 3DSMAX, Houdini and/or other commercial 3D authoring packages;
    ~ Knowledge of game engines (e.g., Understanding of game art, lighting, modeling, and animation is an asset;
    ~ 5+ years of experience of visual / special effects and technical art for games (on console and PC is an asset) ;
    ~ Participation in at least one complete game production or equivalent;

    ~ Participation in at least one complete game production or equivalent;
    ~A college diploma / undergraduate degree in VFX, Digital Media, Game Production, or equivalent is an asset;

    ~ Participation in at least one complete game production or equivalent;

    A hybrid, flexible work model
    ~ Five weeks of vacation + one week office closure around the December holidays
    ~ Disability Insurance
    ~ Dental Insurance
    ~ Extended medical insurance
    ~(Relocation Assistance (If Applicable)
    ~ Disability Insurance
    ~ Dental Insurance
    ~ Extended medical insurance
    ~(Relocation Assistance (If Applicable)
    ~ Disability Insurance
    ~ Dental Insurance
    ~ Extended medical insurance
    ~(Relocation Assistance (If Applicable)
    ~ Remote work environment.

    Ubisoft's 21,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players' lives with original and memorable gaming experiences.

    Their commitment and talent have brought to life many acclaimed franchises such as Assassin's Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.

    If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.