Cfx Artist - Vancouver, Canada - Image Engine Design

Image Engine Design
Image Engine Design
Verified Company
Vancouver, Canada

2 weeks ago

Sophia Lee

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Sophia Lee

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Description

Position:
CFX Artist - Lead


Hiring Range:
$136,500 to $140,400/year for a 40 hour work week


Term Contract:
November start


Company Benefits:

Extended healthcare from day 1, premiums 100% covered by Image Engine, up to 8 paid Health and Wellness days per year.


ABOUT IMAGE ENGINE


Image Engine is a world-class VFX studio based in Vancouver, BC, that has built a reputation for excellence in the visual effects industry since 1995.

We specialize in crafting stunning visual effects for feature films and television with an award-winning portfolio that includes The Book of Boba Fett, The Mandalorian, Game Of Thrones, Lost in Space, Jurassic World, and District 9.


We offer a full range of visual effects services, from concept designs and pre-visualization to CG animation, compositing, and explosive volumetric digital effects.

Our crew is passionate about storytelling and pushing the artistic and technical boundaries to deliver the highest quality work on every project.

R&D is central to our philosophy of driving creativity through innovation and we're committed to continually evolving our robust production pipelines.


At Image Engine, we value diversity and teamwork, and we're proud to foster a workplace culture that is supportive, respectful, and empowering.

We believe that our success is a reflection of our exceptionally talented team, and we're always looking for passionate and dedicated individuals to join us on our mission to create unforgettable visual experiences.

Join our team and be part of something extraordinary.


POSITION PURPOSE


The Lead Creature FX TD plays a very important role in the quality control and leadership of the CFX team.

They will be responsible for leading a small team in designing and creating simulations related to the realistic movement of a creature, including clothing, hair, fur, skin and muscles.

The Lead is also responsible for communicating notes from the client or VFX Supervisor to artists in a constructive manner.

This person will also take charge of improving Image Engine's Creature Effects workflow and tools.


DUTIES & RESPONSIBILITIES

  • Responsible for delivering the Simulation (Cloth, Muscle and Skin, Hair and Fur) and Technical Animation work (pre and post) for the show/department
  • Responsible for working with the relevant Producers and Supervisors to assess, assign and lead the implementation of Creature Effects needs
  • Build and maintain Dynamic rigs of varying complexity (hero and background assets, digital doubles etc), to meet the requirements of the show
  • Address supervisor and client comments by integrating solutions into assets or providing oneoff shot fixes as appropriate to deliver required results with maximum efficiency
  • Attend/lead dailies, reviews, and team meetings as required
  • Work with the rigging, assets, animation and other departments, as required, to maintain continuity between projects and ensure information is communicated up and down the pipeline
  • Write utility scripts and provide input regarding existing tools and interfaces for creature FX pipeline and workflow
  • Responsible for achieving high quality work within the time constraints given
  • Responsible for the clear communication of creature FX goals and working processes between all departments
  • Provide guidance on how to best achieve a certain effect within the available show pipeline
  • Estimate the time required for tasks and provide accurate progress reports
  • Ability to train and mentor junior artists. Assisting members of the team to learn and grow their skills to meet their career aspirations by providing feedback, tips and tricks, and encouragement

EDUCATION AND EXPERIENCE

  • 5 years+ of feature film/TV production experience
  • The CFX Lead should have 5+ years of progressive experience leading small to medium size teams (i.e. 3+ people) on large projects (300+ shots).
  • Strong understanding of realworld physics and anatomy and a desire to learn more depending on the requirements of the project
  • Proficient in Maya
  • Strong communication skills and a clear understanding of animation requirements. The applicant must be able to work alongside other creative and technical artists.

SKILLS AND ABILITIES

Technical skills

  • Extensive experience with Maya and/or Houdini
  • Ability to train and coach artists in preferred software
  • Experience with Linux based OS
  • Deep understanding of the Maya and/or Houdini dynamics tool sets and ability to quickly pick up proprietary tools and pipeline
  • Working knowledge of at least one scripting language (python preferred)
  • Excellent eye for detail for quality control
  • Rigging knowledge is a plus

Core skills

  • Ability to assist with bids, determining the timeframe and scope required for each project
  • Ability to troubleshoot and deal with competing priorities
  • Capable of managing a team of artists, setting expectations, and managing their time
  • The ability to work alongside, communicate with, and un

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