Virtual Art Department Generalist - Vancouver, Canada - CoSA VFX
Description
Department:
- Virtual Art Department
Location: - Vancouver, BCCoSA VFX is an awardwinning, fastpaced, and highly collaborative Visual Effects studio with locations in Los Angeles, Vancouver, and Atlanta. We are seeking
Virtual Art Department Unreal Generalist for current and upcoming projects. While this is a remote role, artists in British Columbia and Ontario will be given preference.
RESPONSIBILITIES:
- Work within a team to develop and deliver highly detailed and optimized 3D assets and Virtual Environments inside the Unreal Engine for use in Virtual Productions for Film, commercials, and Episodic Television.
- Work within a team to output high quality assets
- Understand client feedback accordingly to produce highquality, client focused assets
- Work to meet defined deadlines
- Serve as an active participant in team art discussions, critiques, and reviews
- Capable of picking up setups from other artists as well as creating looks from scratch
- Engage effectively on multiple projects at the same time
- Solve creative problems using simple, efficient techniques, and communicate ideas and techniques with teammates, and iterate rapidly based on client notes
- Work with a broad range of resources and tools to create environments that will be reviewed and manipulated in realtime using virtual production techniques
- Creates texture maps and sets up basic shaders for look development.
REQUIREMENTS:
- 2+ years of professional game production or Virtual Art Department experience in a Senior or Lead Artist role
- A commitment to teamwork, excellent communication, and interpersonal skills
- Strong organizational skills and selfmotivation
- Advanced knowledge of Unreal Engine
- Expertise of modeling/Texturing/Shading/Lighting/Post Process effects for game development.
- Working knowledge of Maya or equivalent
- Understanding of Substance Painter/Quixel Mixer or equivalent
- Proficiency in the areas of Layout, Sequencer Animation, and Rendering inside Unreal Engine
PREFFERRED:
- Expertise of Scripting/Development tools and blueprint creation for Unreal
- Understanding of Source Control/Perforce
- Working knowledge of Shotgrid
- Competence of Optimization for Unreal
- Problem solver
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