Art Lead - Québec, Canada - peoplecanfly

peoplecanfly
peoplecanfly
Verified Company
Québec, Canada

2 weeks ago

Sophia Lee

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Sophia Lee

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Description
Art Lead (Virtual Reality)

  • Fulltime
  • Project: Undisclosed IP
  • Department: Art
  • Location: CA, Montreal (Remote/Hybrid)

Company Description:


People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all over the world thanks to our remote work programs.


Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders.

We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework.


Our creative teams are currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Bifrost, Victoria and Dagger are projects we're growing in the self-publishing model.

We also have one project in the concept phase - Red; as well as two projects in VR technology - Green Hell VR and Thunder - a new project based on one of the IPs from the Group's portfolio.

With over 20 years of experience, PCF sets out to explore new horizons.

We aim to combine our expertise with creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community.


If you decide to accompany us on this journey, you'll have a chance to perfect your craft and expand your knowledge, working alongside leaders in the industry on bringing a brand-new unique experience to the players worldwide.

People Can Fly is looking for a real-time Lead Artist to work on our upcoming AAA VR games.


As the Lead Artist, you will oversee and work alongside a team of 3D Artists who will create immersive environments and top-quality assets for a VR game.

You will be in charge of motivating and leading the team, and your expertise in artistic, technical, and managerial domains is essential for the success of the project.

Your job involves planning, organizing, monitoring, and evaluating the team's work to ensure that they meet production objectives within set timelines and quality standards.

You must be able to anticipate and solve issues on both the team and production levels, and collaborate with the leads from other disciplines, to deliver a visually stunning experience for the game.


Responsibilities:


  • Lead the art team to develop and execute the game's visual style and direction, including character design, environment design, lighting, UI, and visual effects
  • Collaborate with the game designers and developers to ensure that the visual style supports the gameplay and narrative goals of the game
  • Create and maintain art pipelines and workflows, ensuring that all assets are optimized for performance and meet the technical requirements of the Unreal Engine
  • Manage and mentor the art team, providing feedback and guidance to ensure highquality work and efficient workflow
  • Work with other departments, including audio, and programming, to ensure a cohesive and polished final product
  • Stay uptodate with industry trends and technologies, and incorporate new techniques and tools as appropriate to enhance the game's visuals

Qualifications:


  • A minimum of 8 years of professional experience as a artist in game development
  • A minimum of 4 years having lead a team of crossdiscipline artists
  • Work on at least one shipped AAA title
  • Excellent organizational, communication, and time management skills
  • Mentor junior and midlevel artists and provide feedback on best practices
  • A wide range of experiences in all areas of game art, a critical eye for art disciplines like Animation, Character, Environment, VFX, and UI
  • Experience with developing realtime art for both high end (PC / console) and lower end (mobile) graphics
  • Able to take direction and implement feedback
  • Ability to think outside the box to come up with more efficient techniques
  • Strong verbal and written communication skills in English, including the ability to collaborate with colleagues in other disciplines
  • High work ethic and selfmotivation
  • Passion for Games
  • Understanding Art needs of VR

Nice to have:


  • Experience working with Unreal Engine is a plus
  • Practical experience with lower end hardware

Additional Information:


U.S.

  • 100% group health insurance benefit premiums paid by PCF (Medical, Dental, Vision, Group Life, and Supplemental Live) and start on day 1 of employment.
  • 401K with 100% match, up to 3% of employee salary, and vested immediately.
  • Paid week off during Winter Holidays.
  • 20 paid vacation days and 5 paid sick days.
  • Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
  • A competitive salary and performancebased annual bonuses.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion f

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