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- Code in C++ engine-related items
- Innovate and push the boundaries of rendering technologies
- Optimize both memory and performance in systems
- Diagnose and solve common problems - such as load times, memory usage and performance problems - to improve the robustness of the engine
- Be an active participant to our code review's process Dans ce rôle, vous devrez : Coder en C++ les éléments liés au moteur Innover et repousser les limites des technologies de rendu Optimiser la mémoire et les performances des systèmes Diagnostiquer et résoudre les problèmes courants - tels que les temps de chargement, l'utilisation de la mémoire et les problèmes de performance - afin d'améliorer la robustesse du moteur. Participer activement à notre processus de revue de code. What we're looking for :
- 5+ years of experience working in an Unreal engine environment
- Strong Vectors and Matrices Mathematical knowledge
- Strong skills in C++ or C# and HLSL programming
- Well versed in software engineering principles
- Strong understanding of how a game engine work and of editor concepts
- Familiarity with development tools and profiling on modern systems
- Experience working in an environment with an emphasis on concurrency, memory, and performance
- Self-motivated with proven experience researching, developing, and optimizing rendering solutions for a variety of platforms
- . in Computer Science, Computer Engineering, or equivalent experience
Développeur Jeux vidéo(Unreal - Montréal, Canada - Nicholson SAS
Description
In this role, you will :