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    Senior Animation R&D Programmer: GPU - Toronto, Canada - Rockstar Toronto

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    Description

    At Rockstar Games, we create world-class entertainment experiences.

    A career at Rockstar Games is about being part of a team working on some of the most creatively rewarding and ambitious projects to be found in any entertainment medium. You would be welcomed to a dedicated and inclusive environment where you can learn, and collaborate with some of the most talented people in the industry.

    Rockstar is currently seeking a Senior Animation R&D Programmer with an interest in hair simulation, cloth, soft body, and GPU compute.

    We are looking for a talented engineer to help us develop hair, character dynamics, surface deformation, and rigging technology for our character based games. You should have strong initiative, a detailed knowledge of animation techniques, as well as an interest in realistic, high quality facial performance capture. This is a full-time permanent position based out of Rockstar's unique game development studio in Oakville, ON.

    WHAT WE DO

  • We develop animation technology, from performance capture to a sophisticated runtime engine, for massive open world games.
  • We are a global team of programmers and researchers who collaborate on pushing the boundaries of character animation on next generation hardware.
  • We support and work closely with art, technical art, animation, and gameplay teams across multiple Rockstar studios.
  • RESPONSIBILITIES

  • Join our core animation technology team and work closely with animation, rigging, technical art, and tools teams across different Rockstar studios.
  • Research, develop, maintain, extend, and support hair, character dynamics, surface deformation, and rigging technology.
  • Implement well designed, robust, highly optimal new animation features, integrating them into our existing animation, gameplay, and scripting systems.
  • Keep up to date with the latest academic and industry breakthroughs, independently research and develop improvements to continuously push our technology forward.
  • QUALIFICATIONS

  • A degree in Computer Science or a related discipline, or equivalent industry experience.
  • Experience developing within a large existing codebase, collaborating or working independently within a large team.
  • SKILLS

  • Experience writing GPU shaders, or with GPGPU programming (CUDA, OpenCL, compute shaders, etc).
  • Proficiency in C++.
  • PLUSES

    Please note that these are desirable skills and are not required to apply for the position.

  • Industry experience working on AAA character based games, or character based VFX animation.
  • Strong math skills.
  • Familiarity with quaternion (and dual quaternion) algebra.
  • Knowledge of existing procedural secondary motion techniques, hair and cloth simulation/rendering, etc.
  • Strong R&D mindset, adept at taking the initiative on researching and experimenting with new ideas, solutions, and technologies.


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