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- Understand a project art direction and oversee its development within the current production process ;
- Define the technical constraints of art production in the project by automating tasks and improve processes to simplify production ;
- Suggest and guide the development of best practices, solutions, and tools ;
- Promote the reuse of resources, know-how, and tools ;
- Do a technological survey and constantly push the edge of technology ;
- Foster good communicationwith the creative and technical teams by assessing the impact of rendering methods on performance ;
- Help assess costs associated with art production. What we're looking for :
- 12 years of experience in 3D modeling, texturing, lightning and special effects for video games, at least 5 in technical positions ;
- Knowledge of Python (CG and HLSL an asset) and advanced experience with Maya and Substance (Blender an asset) ;
- Mandotory production experience with Unreal including Blueprints ;
- Understanding of the rendering process in different platforms and strong ability to manage priorities ;
- You are comfortable communicating and drafting documents in French and English (the vast majority of contracts are in English).