Character Artist - Vancouver, Canada - Electronic Arts

Electronic Arts
Electronic Arts
Verified Company
Vancouver, Canada

1 week ago

Sophia Lee

Posted by:

Sophia Lee

beBee Recruiter


Description

EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences.

EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including _Madden NFL_ football, EA SPORTS FC soccer, _NHL_ hockey, and _EA SPORTS UFC_.


Your Responsibilities
The character artist is an important role in top-tier video game creation. In the context of our games, they create the cast of characters that populate the game universe.

Our character artists are dynamic and efficient modelers with sculpting and texturing skills - able to create outstanding content with an imagination that is constantly in motion.

We create amazing character models based on scan data, photo references or traditional 3d means.


Committed to supporting our games with the creation of amazing Content, the EA Sports Characters team enriches players' experience with a cast of characters and variety of character accessories such full body outfits, hair and headgear.

You will report to the project Development Manager or Development Director.


Your Qualifications

  • Experienced with 3+ year of industry character creation production
  • Experience in highfidelity 3D modeling / sculpting techniques, along with highpoly to lowpoly surface/detail baking.
  • Experience in Maya, Z-Brush and Photoshop.
  • Experience in physical materials and how to replicate them in CG.
  • Knowledgeable of PBR texture / material workflows.
  • Experience with your ability to author photorealistic textures (Substance Painter / Designer experience is a plus).
  • Experienced in working with contentdriven game engines (e.g. Unreal, Frostbite, Unity).
  • Visualize in threedimensions and work from limited reference material / concept art
  • Experienced in creating game resolution topology with considerations for deformation and rigging.
  • Knowledgeable in the creation of cloth and clothing and how you should match the character style.
  • Expert in highfidelity 3D modeling / sculpting techniques, along with highpoly to lowpoly surface/detail baking.
  • Efficient in use of UV layout, and ability to edit for highest visual payoff.

Portfolio Requirements:


  • Photoreal character modeling and texturing hair, clothing, anatomy, and likeness. showing UV layout and all maps.
  • Concept to model experience is a plus.
We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

More jobs from Electronic Arts