Narrative Design Intern - Montréal, Canada - DON'T NOD Montréal

DON'T NOD Montréal
DON'T NOD Montréal
Verified Company
Montréal, Canada

1 week ago

Sophia Lee

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Sophia Lee

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Description

Company Description

DON'T NOD is an independent publisher and developer, based in Paris and Montreal, creating original narrative games in the adventure (_Life is Strange_, _Tell Me Why_, _Twin Mirror_), RPG (_Vampyr_), and action (_Remember Me_) genres.

The studio is internationally renowned for unique narrative experiences with engaging stories and characters, and has worked with industry leading publishers:
_Square Enix_, _Microsoft_, _Bandai Namco Entertainment_, _Focus Entertainment_, and _Capcom_.

DON'T NOD creates and publishes its own IPs developed in-house, as well as using its knowledge and experience to collaborate with third-party developers whose editorial visions parallel the company's own.

**_
Why join us?_**- You want to bring your talent to the DON'T NOD Montreal team and work on the new narrative game

Lost Records:
Bloom & Rage, led by key members of the team behind _Life is Strange_;

  • You want to join a diverse and committed team, both in its culture and in the content of the games it creates;
  • You're looking for an environment where you'll be able to interact with all the teams in a simple and efficient manner;
  • You'd like to use your narrative design and testing skills to contribute to an original and meaningful experience based on its characters.

Work schedule:
This is a full-time internship (40 hours per week, Monday to Friday).

Compensation:
An hourly rate of 20,60$/h will be offered.

Duration:
This internship will take place during summer 2024 over a period of 6 months.

Location:
This internship offers the possibility of working either at the studio or in Flex mode.


_ What you'll be doing_


Reporting to the Montreal studio's Associate Producer, your role will be to help our Narrative Designer with various tasks such as playtesting, dialogue timing adjustments, integration follow-up, script exports and formatting.


Your mission will be to:

  • Support our Creative Director and our Narrative Designer in ensuring that narrative design elements are cohesive and tested;
  • Support in tuning and testing the relationship system;
  • Playtest and provide feedback about the game;
  • Set and finetune silences and timings post recordings;
  • Test dialogues and report any bugs found to the Programmer in charge of the dialogue system;
  • Help with setting character moods (i.e., facial expression based on presets) depending on the scene's context and lookats (i.e., where the characters should be looking at);
  • Help Level Designers with polishing timings of dialogues, game text and label placement;
  • Prepare, export, and clean recording scripts;
  • Enter and track game texts (labels, tutorial texts, menu texts, interaction texts, etc.);
  • Track and integrate texts related to collectibles;
  • Assist with exports and tracking for localization;
  • Track and integrate voice overs related to miscellaneous interactions.

Qualifications
**_
The must-have skills we're looking for_**- Familiarity with Unreal Engine;

  • General knowledge of version control systems.

_ What would set you apart?_

  • Experience with Perforce;
  • An interest in branching narrative in games;
  • Visual scripting experience.

Additional Information
We build close-knit teams to encourage a fulfilling work environment for all our employees.

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