Narrative Design Intern - Montréal, Canada - DON'T NOD Montréal
Description
Company Description
DON'T NOD is an independent publisher and developer, based in Paris and Montreal, creating original narrative games in the adventure (_Life is Strange_, _Tell Me Why_, _Twin Mirror_), RPG (_Vampyr_), and action (_Remember Me_) genres.
The studio is internationally renowned for unique narrative experiences with engaging stories and characters, and has worked with industry leading publishers:_Square Enix_, _Microsoft_, _Bandai Namco Entertainment_, _Focus Entertainment_, and _Capcom_.
DON'T NOD creates and publishes its own IPs developed in-house, as well as using its knowledge and experience to collaborate with third-party developers whose editorial visions parallel the company's own.
**_Why join us?_**- You want to bring your talent to the DON'T NOD Montreal team and work on the new narrative game
Lost Records:
Bloom & Rage, led by key members of the team behind _Life is Strange_;
- You want to join a diverse and committed team, both in its culture and in the content of the games it creates;
- You're looking for an environment where you'll be able to interact with all the teams in a simple and efficient manner;
- You'd like to use your narrative design and testing skills to contribute to an original and meaningful experience based on its characters.
Work schedule:
This is a full-time internship (40 hours per week, Monday to Friday).
Compensation:
An hourly rate of 20,60$/h will be offered.
Duration:
This internship will take place during summer 2024 over a period of 6 months.
Location:
This internship offers the possibility of working either at the studio or in Flex mode.
_ What you'll be doing_
Reporting to the Montreal studio's Associate Producer, your role will be to help our Narrative Designer with various tasks such as playtesting, dialogue timing adjustments, integration follow-up, script exports and formatting.
Your mission will be to:
- Support our Creative Director and our Narrative Designer in ensuring that narrative design elements are cohesive and tested;
- Support in tuning and testing the relationship system;
- Playtest and provide feedback about the game;
- Set and finetune silences and timings post recordings;
- Test dialogues and report any bugs found to the Programmer in charge of the dialogue system;
- Help with setting character moods (i.e., facial expression based on presets) depending on the scene's context and lookats (i.e., where the characters should be looking at);
- Help Level Designers with polishing timings of dialogues, game text and label placement;
- Prepare, export, and clean recording scripts;
- Enter and track game texts (labels, tutorial texts, menu texts, interaction texts, etc.);
- Track and integrate texts related to collectibles;
- Assist with exports and tracking for localization;
- Track and integrate voice overs related to miscellaneous interactions.
Qualifications
**_
The must-have skills we're looking for_**- Familiarity with Unreal Engine;
- General knowledge of version control systems.
_ What would set you apart?_
- Experience with Perforce;
- An interest in branching narrative in games;
- Visual scripting experience.
Additional Information
We build close-knit teams to encourage a fulfilling work environment for all our employees.
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