Modeler/texture Artist - Vancouver, Canada - ICON Creative Studio

Sophia Lee

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Sophia Lee

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Description

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ICON Creative Studio is Canada's largest independently owned animation entertainment company located in the historic Gastown district of Vancouver, BC Canada with design, storyboarding, modeling, rigging, animation, technical finaling, lighting, visual effects, and compositing artists alongside creative and management teams.


Known for our quality, efficiency, and timely deliveries, ICON has partnered alongside distributors, broadcasters, and streaming platforms around the world to help create, realize and produce noteworthy content.


ICON operates from a holistic philosophy that leverages individual skill sets to maximize production efficiency on the floor while maintaining an optimal balance of creativity and quality on-screen.


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Work in studio or remotely (anywhere in British Columbia).


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Why work at ICON?
At ICON we constantly invest in raising the bar of our productions and fostering our people. If you are a passionate artist capable of sharing success with others, we'd like to hear from you

  • Join the fastest growing CG Animation studio in Vancouver
  • Work in a safe environment. The company has successfully set up the ability to work from home via a highspeed Teradici connection.
  • Work on top feature episodic CG franchises for leading streaming platforms (Netflix, Disney+, Apple TV+, Amazon, Peacock, Paramount+ etc.)
  • Work with a diverse group of artists from all over the world who have come to BC to join our expanding studio
  • Use all of the latest tools and Softwares
  • We uphold a premium standard of quality across all of our production
  • We hire for the long term and give artists the opportunity to grow, get promoted and take on as much responsibility as they can manage
  • We offer flexibility and autonomy
  • We facilitate requests and make changes in a timely manner
  • Direct Deposit
  • We offer a generous benefits package for all employees

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Senior Modeler/Texture Artist

Required Skills:


  • Proficiency in Maya
  • CG modeling/texturing experience required working in an Animation, Gaming, or Digital Visual Effects Studio.
  • Must be proficient in relevant software including Photoshop, ZBrush, Mari, Mudbox and Arnold
  • CG experience creating and texturing models in Maya
  • Able to build and texture unique and/or complicated sets
  • Able to build and texture unique and/or complicated characters
  • Able to build and texture vehicles
  • Show an aptitude or specialize in characters or set modeling and texturing
  • Assist with R & D development for new assets
  • Assist with training and mentoring Junior and Intermediate Artists
  • Excellent communication and organizational skills

Job Duties:


  • Can model and texture both props, complex and unique characters, and environments
  • Has a high degree of both knowledge and experience in other departments and Pipeline
  • Proactive at problemsolving and selfreliant
  • Able to complete all tasks within time allotted
  • Interact and cooperate with other departments to solve technical issues

Intermediate Modeler/Texture Artist

Required Skills:


  • Proficiency in Maya
  • Must be proficient in relevant software including Photoshop, ZBrush, Mari, Mudbox, Substance Painter, and Arnold
  • CG modeling/texturing experience creating and texturing models in Maya
  • CG modeling/texturing experience required working in an Animation, Gaming, or Digital Visual Effects Studio.
  • Proficient in building and texturing minor sets or sets with reuse elements
  • Able to build and texture simpler to midlevel sets
  • Able to build and texture simpler to midlevel characters
  • Proficient in building and texturing vehicles
  • Scripting ability in relevant languages including Python highly desirable
  • Good communication skill

Job Duties:


  • Can model and texture both props, characters, and environments and can work to a high level of finish if required
  • Able to approach and complete tasks with mínimal help
  • Establish designs and produce an accurate translation of the design reference saying on the model (in style), follow the design reference accurately, and work on a wide range of styles as required
  • Have a good understanding of the Studio pipeline including how and why things are done the way they are and the effects that may occur further down the pipeline
  • Must be proactive and can solve issues independently
  • Must be able to take criticism and follow the direction of their Supervisors and Production
  • Ability to interact and cooperate with other departments to solve technical issues

Junior Modeler/Texture Artist

Required Skills:


  • Knowledge of Maya
  • Knowledge of relevant software including Photoshop, ZBrush, Mari, Mudbox, Substance Painter, and Arnold
  • CG modeling/texturing experience required working in an Animation, Gaming, or Digital Visual Effects Studio.
  • Minimal production experience
  • Proficient in building and texturing props
  • Able to assist with building and texturing minor sets or sets with reuse elements
  • Able

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