Technical Artist - Vancouver, Canada - Electronic Arts

Electronic Arts
Electronic Arts
Verified Company
Vancouver, Canada

2 weeks ago

Sophia Lee

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Sophia Lee

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Description

EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences.

EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including _Madden NFL_ football, _FIFA _soccer, _NHL_ hockey, _NBA LIVE _basketball, and _EA SPORTS UFC_.

The Technical Art team combines creativity and imagination with technical expertise. We are the bridge between artists, engineers and designers responsible for data design and content production workflows.


Your Responsibilities
The Technical Artist (TA) acts as a bridge between the artists and engineers.

They are considered part of the art team and work closely with artists, project managers, SEs and the Technical Art team.

The main areas of responsibilities include art production workflows, tools, pipelines, asset optimization/integration and shader development.

Technical Artists are expected to assume ownership over any technical issues that arise on their project and bring them to resolution.

This often includes delegating to/mentoring more junior staff on the team.

You can be from an Art, Design, Mathematics, Engineering or Computer Science background; however you must demonstrate a comfort level in working with both art and science.

Technical Artists report to Technical Art Directors on the UFC Art team.


Your Qualifications:


  • Between 35+ years of cinematic/games production experience. You have ideally completed more than 2 AAA games/movies.
  • A bachelor's degree (or equivalent) in a related field is desired.
  • Effective at communicating with different audiences: artists, engineers, managers.
  • Proficient scripting/programming in python and C#. (C++ is a bonus, but is not required).
  • Expert knowledge of a 2D and 3D art packages: Maya/Photoshop needed. Houdini/Substance Designer a bonus.
  • A solutionsprovider, particularly as it pertains to debugging technical issues.
  • Experience with asset optimization challenges/techniques.
  • A willingness to jump into the unknown and solve new problems; the ability to think creatively to resolve technical challenges and limitations.
  • A Passion for Games
We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

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