Creature Fx Td - Vancouver, Canada - Framestore
Description
Creature FX Technical Directors are responsible for providing a wide variety of dynamic simulations for character based work; including clothing, hair, muscle, skin as well as any post simulation sculpting and finaling.
Hear from one of our current CFX artists here.**Responsibilities: - Create simulation rigs for characters and creatures using Maya, nCloth, nHair, and additional 3rd party and proprietary tools. (mid and senior level)
- Execute shots using simulation rigs and the delivery of finished assets to the Lighting department.
- Liaise with other departments involved in the creature workflow
- Modelling, Rigging, Animation, Lighting and Groom. (mid and senior level)
- Be involved in the development of departmental tools and techniques. (mid and senior level)
- Meet schedules and deadlines whilst maintaining the highest standards.
- Present work for review to leads, supervisors, clients etc. Follow through with notes and feedback as required.
- Have ongoing communication with production and leads regarding schedules and deadlines.
- Continue to become familiar with new tools, software, data and other related technology.
- Work efficiently as part of a team, or independently, to complete assigned shots.
- Previous experience on CG creature projects
- A thorough knowledge of Maya
- Experience with some of the following types of dynamic simulation: cloth, hair/fur, feathers, skin and muscle
- Experience of creating simulation rigs and setups for shows
- Good problem solving skills
- An appreciation of both the aesthetic and technical requirements of the role
- A good eye for detail
- A strong work ethic, and a willingness to be involved in both development and shot execution
- The ability to work as part of a team in a challenging and deadline orientated environment
- A good understanding of pipeline and workflow issues
- Excellent organisation, communication and interpersonal skills, and the ability to liaise across departments
- Modelling and rigging skills and experience.
- A good understanding of Maya constraints and deformers.
- Experience of working under a Unix/Linux systems environment.
- Good understanding of anatomy, human and animal.
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