Virtual Art Department Technical Artist - Vancouver, Canada - CoSA VFX

CoSA VFX
CoSA VFX
Verified Company
Vancouver, Canada

2 weeks ago

Sophia Lee

Posted by:

Sophia Lee

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Description

Department:


  • Virtual Art Department
    Location:
  • Vancouver, BC
    CoSA VFX is an awardwinning, fastpaced, and highly collaborative Visual Effects studio with locations in Los Angeles, Vancouver, and Atlanta. We are seeking
    Virtual Art Department Technical Artist with expertise in delivering tools to artists and developing platforms and pipelines for the Virtual Art Department. While this is a remote role, artists in British Columbia and Ontario will be given preference.

RESPONSIBILITIES:


  • Prepare scenes and content ahead of client reviews and virtual scouting sessions
  • Facilitate and observe daily reviews and working sessions to identify bottlenecks or issues
  • Debug technical issues promptly and efficiently, escalating to core engineering teams when needed
  • Standardize and improve content creation, review processes and best practices for production of realtime assets, materials, shaders and LODs
  • Set strategic direction for the content pipeline and tools, and provide a productowner level of expertise as a key pipeline customer
  • Profile real time scenes to provide leadership with content strategies on how to best accomplish their vision
  • Contribute to lookdevelopment of the highestcaliber realtime art by creating material networks, lighting, and particle effects, and partner with other artists on asset look development

REQUIREMENTS:


  • 3+ years of professional game production or Virtual Art Department experience in a Technical Artist role working with Unreal Engine.
  • A commitment to communication, interpersonal skills, and collaboration with department members.
  • Ability to work with Supervisors to configure tools and output highquality work
  • Expert in being able to create Unreal Editor widgets and/or Plugins in order to help the VAD team to be fast and efficient (Quality of life and Automation).
  • Working knowledge of Scripted Actions
  • Understanding of ICVFX Stage tools
  • Knowledge of Optimization Tools
  • Have a good understanding of Blueprints
  • Expertise in Source Control/Perforce
  • Advanced knowledge in being able to setup Visual Data Prep Recipes for DataSmith Automated Ingestion
  • Knowledge of being able to set up a nDisplay System
  • Experience setting up Pixel Streaming Session, Multi-User session.
  • A good understanding of a VFX pipeline and workflow.
  • Experience in VFX pipelines
  • Awareness of timelines and delivery dates
  • Experience with CVar cmds for environment optimization, troubleshooting, and activation of less exposed engine features is a nice to have
  • Understanding of UI Development for Tools (WPF, WinForms, XAML, QT) is a plus
  • Knowledge of Unity is preferred
**CoSA's compensation and benefits package includes: 4% gross earnings paid in lieu of vacation, paid sick leave as well as extended health & dental insurance.

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