Principal Asset Artist - Montréal, Canada - peoplecanfly

peoplecanfly
peoplecanfly
Verified Company
Montréal, Canada

1 week ago

Sophia Lee

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Sophia Lee

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Description
Principal Asset Artist - Remote

  • Fulltime
  • Project: Dagger
  • Department: Art
  • Location: CA, Montreal (Onsite/Hybrid)

Company Description:

Company Description


People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all over the world thanks to our remote work programs.


Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders.

We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework.


Our creative teams are currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Bifrost, Victoria and Dagger are projects we're growing in the self-publishing model.

We also have one project in the concept phase - Red; as well as two projects in VR technology - Green Hell VR and Thunder - a new project based on one of the IPs from the Group's portfolio.

With over 20 years of experience, PCF sets out to explore new horizons.

We aim to combine our expertise with creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community.


If you decide to accompany us on this journey, you'll have a chance to perfect your craft and expand your knowledge, working alongside leaders in the industry on bringing a brand-new unique experience to the players worldwide.


Project Dagger is a yet unannounced AAA action
- adventure game developed by our North American team supported by PCF's European studios.


People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all over the world thanks to our remote work programs.


Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders.

We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework.


Our creative teams are currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Bifrost, Victoria and Dagger are projects we're growing in the self-publishing model.

We also have one project in the concept phase - Red; as well as two projects in VR technology - Green Hell VR and Thunder - a new project based on one of the IPs from the Group's portfolio.

With over 20 years of experience, PCF sets out to explore new horizons.

We aim to combine our expertise with creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community.


If you decide to accompany us on this journey, you'll have a chance to perfect your craft and expand your knowledge, working alongside leaders in the industry on bringing a brand-new unique experience to the players worldwide.


Project Dagger is a yet unannounced AAA action
- adventure game developed by our North American team supported by PCF's European studios.


Job Description:


  • Création de assets environnementales de haute qualité adaptées techniquement et artistiquement à l'univers du projet
  • Modélisation et texturation des éléments de l'environnement en polyéthylène et en polypropylène. Il peut s'agir de simples accessoires ou de décors.
  • Collaborer à des projets de R&D et à l'amélioration du pipeline et des flux de travail.
  • S'assurer que les attentes en matière de qualité sont respectées tout au long des différentes phases de production
  • Travailler en étroite collaboration avec les artistes de niveau, les concepteurs de niveau et les artistes conceptuels pour fournir des visuels d'environnement de haute qualité.
  • Travailler en étroite collaboration avec l'artiste en chef de l'environnement pour créer une équipe d'art de l'environnement inclusive et collaborative.
  • Soutenir les membres de l'équipe d'art environnemental par le partage des connaissances et le mentorat.
  • Aider les producteurs à planifier le travail artistique sur l'environnement tout au long du développement.
  • Creating high quality environment assets suitable technically and artistically to the project universe
  • Modeling and texturing high poly and low poly environment assets. These can range from simple props to hero setpieces
  • Collaborate on R&D projects and pipeline and workflows improvements
  • Ensure quality expectations are met throughout the different production phases
  • Work closely with level artists, level designers and concept artists to deliver high quality environment visuals
  • Work closely with the Lead Environment Artist in buildi

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