Cinematic Designer - Montreal, Canada - GameOn Studio

    GameOn Studio
    GameOn Studio Montreal, Canada

    2 weeks ago

    Default job background
    Full time
    Description

    Company Description

    Founded in 2002, Game On started as an audio postproduction house that forayed into facial capture before spawning one of the largest motion-capture studios in the world. We are now a full-service animation production studio - a turnkey studio that translates scripts into vibrant final products.

    Job Description

  • Collaborer avec les équipes d'art, d'animation et d'audio pour créer des expériences cinématographiques convaincantes au sein du jeu.
  • Assembler et intégrer des animations, des éléments d'environnement, des effets visuels et de l'audio pour améliorer la narration.
  • Concevoir et intégrer des événements déclenchés par le joueur pour créer des moments captivants.
  • Travailler en étroite collaboration avec l'équipe narrative pour garantir une narration fluide tout au long du jeu.
  • Créer et affiner des scènes narratives qui renforcent l'immersion et l'engagement du joueur.
  • Itérer et améliorer les séquences cinématiques existantes en fonction des retours et des tests.
  • Collaborate with the art, animation, and audio teams to create compelling cinematic experiences within the game.
  • Assemble and integrate animations, environment assets, visual effects, and audio to enhance the narrative.
  • Design and player-triggered events to create engaging moments.
  • Work closely with the narrative team to ensure seamless storytelling throughout the game.
  • Create and refine narrative set-pieces that enhance player immersion and engagement.
  • Iterate and improve on existing cinematic sequences based on feedback and testing.
  • Qualifications

  • A minimum of 3 years of professional experience as a Cinematic/Cutscene Designer
  • Strong cinematography experience.
  • Understanding of the principles of animation, camera, composition, timing, and facial animation and lip-syncing
  • Technical skills: proficient in Unreal Engine and the UE sequencer Technical Skills: Maya and MotionBuilder
  • Excellent organizational, communication, and time management skills
  • Able to take direction and implement feedback
  • Ability to think outside the box to come up with more efficient techniques
  • High work ethic and self-motivated Passion for Games
  • Job Location