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    Senior Designer - Montréal, QC, Canada - peoplecanfly

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    Description

    People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, Ireland, US, and Canada and from all over the world thanks to our remote work programs.

    Our creative teams are currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Maverick is a Triple-A game developed in collaboration with Microsoft Corporation; Bifrost, Victoria and Dagger are projects we're growing in the self-publishing model.

    We also have one project in the concept phase – Red; as well as two projects in VR technology – Green Hell VR and Bulletstorm VR - an exciting VR version of our cult-classic shooter.

    We aim to combine our expertise with the creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community.

    If you decide to accompany us on this journey, you'll have a chance to perfect your craft and expand your knowledge, working alongside leaders in the industry to bring a brand-new unique experience to the players worldwide.

    Project Bifrost is a yet unannounced AAA action-adventure game developed by our North American team supported by PCF's European studios.

    We are looking for an experienced Senior Level Designer.

    This person will be responsible for blocking out and building levels, and be ready to heavily iterate on them (playtest and provide/implement feedback).

    You will cooperate with the art team to make sure that levels are up to the highest visual quality while retaining the gameplay and fun as well as with the design and code teams on making maps as fun as they can be, and integrating any and all new features into the levels built.

    You will have full level ownership – from the paper design, through the whitebox phase, scripting, iteration, debugging, optimization – until our game ships.

    Experience in level design – both practice and theory (chokepoints, routes, lines of sight, engagement distances)
    ~5+ Years of professional-level design experience
    ~ At least one successful shipped game on PC or console
    ~ Self-motivation and ability to prioritize and deliver the best quality work on deadlines
    ~ Strong verbal and written communication skills in English
    ~ Passion for Games
    ~ 100% group health insurance benefit premiums paid by PCF (Medical, Dental, Vision, Group Life, and Supplemental Live) and start on day 1 of employment.
    ~401K with 100% match, up to 3% of employee salary, and vested immediately.
    ~ Paid week off during Winter Holidays.
    ~Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
    ~ Work in a creative team with people full of passion for what they do.
    ~ Long term disability, short term disability, travel insurance, as well as other benefits provided

    Insurance company reimburses 100% of claims (Up to $1000 per service a year, as well as individual family coverage).

    ~4% RRSP matching before tax deductions, 100% vested on day 1.
    ~ Paid week off during Winter Holidays.
    ~Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
    ~ Work in a creative team with people full of passion for what they do.

    We do not discriminate based on race, color, ethnicity, ancestry, national origin, religion, sex, gender, gender identity, gender expression, sexual orientation, age, disability, genetic information, marital status or any legally protected status.

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