- Develop dynamic, responsive, and resilient systems using Java and Scala, ensuring high performance and innovation for our games.
- Collaborate closely with team members and cross-functional teams to gather requirements, and contribute to technical design documents, ensuring clarity and feasibility.
- Employ excellent problem-solving skills to navigate iteratively changing requirements during the development process.
- Work in partnership with service teams and game development teams to identify and implement solutions and workflow enhancements.
- Contribute to the implementation, maintenance, and evolution of automated testing across a distributed service stack, ensuring reliability and quality.
- Provide support to manage and resolve integration issues and live incidents, ensuring smooth operations and game experiences.
- Bachelor's or Master's degree in Computer Science, Computer Engineering, or a related field, showcasing a strong foundation in software engineering principles.
- Exposure to a variety of programming paradigms, including both imperative and functional programming languages, demonstrating versatility and a willingness to learn.
- Experience with Java, Scala, Kotlin, JavaScript/Node, Clojure
- Ability to work effectively within a team in an agile and iterative development environment, showcasing adaptability and collaborative skills.
- Strong communication skills, both written and verbal, capable of conveying complex technical concepts in a clear and understandable manner.
- You are a motivated individual with a passion for gaming and technology, eager to learn and grow within the field of software engineering.
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UGX - Software Engineer I - Vancouver, Canada - Electronic Arts
Description
Software Engineer I - Platform Technology - Integrated Content
The EA Digital Platform (EADP) organization powers the global EA ecosystem. We provide the foundation for all of EA's incredible games and player experiences with high-level platforms like Cloud, Commerce, Data and AI, Gameplay Services, Identity and Social. By providing reusable capabilities that game teams can easily integrate into their work, we let them focus on making some of the best games in the world and creating meaningful relationships with our players. We're behind the curtain, making it all work together.
For this role, you will report to an Engineering Manager and get exposed to many technologies. You'll work as part of a team, engaged with different EADP service teams and game teams around the globe to provide outstanding innovation and performance for our upcoming top games.
Responsibilities:
Qualifications:
Ceci ne s'applique pas au Québec.
BC COMPENSATION AND BENEFITS
The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.
EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.
HOURLY PAY RANGES
• British Columbia (depending on location e.g. Vancouver vs. Victoria):
o $79,900 - $111,900 CAN Annually
Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.