Crowd Technical Director - Vancouver, Canada - Industrial Light & Magic
Description
Position Summary:
The main focus of the position will be to create crowd simulations for our CG scenes, using either off the shelf or our own proprietary software to populate cities, large scale environments and choreograph battles.
What You'll Do:
- Create the motion of crowds
- Animate and simulate shots or sequences
- Integrate Houdini software into ILM's proprietary pipeline
What We're Looking For:
- Strong knowledge of Houdini Software
- Strong crowd and layout skills including asset integration, scene setup and running simulations
- Experience working on high end VFX or animated featurefilm productions
- Experience working with motion capture and/or clipbased animation
- Proficiency with Linux
- Strong communication skills
- Ability to work under pressure and to strict deadlines whilst maintaining a high quality output
- Nice to have:
- Working understanding of Vex and/or Python
- Strong understating of Houdini input/output pipeline
- Experience with cloth/hair simulation
- Working knowledge of Maya and rigging
- Keen eye for how crowds flock and move
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