
Diana Grande
Arts / Entertainment / Publishing
About Diana Grande:
Professional 3D Character Animator with experience working in feature film, VFX, AAA cinematics, and commercial pipelines in both hands-on and lead roles. Proficient in both keyframe and motion-capture edit animation. Received education from Pixar classes in San Francisco, with an MFA in Animation and VFX.
Experience
Animator
ANIMAL LOGIC
Leo– Keyframe character performances for Netflix feature, created anim for project library, assisted with rig tests.
Facial Dev Supervisor & Animator
METHOD STUDIOS
Thor: Love & Thunder– Keyframe character performances & creatures, led dev of facial rig and new face pipe.
Loki– Keyframe animated CG characters, led anim development of all facial expressions and trained team.
Lord of the Rings– Keyframe animated orcs, trained team, worked directly with VFX supe to meet client needs.
Senior Animator
METHOD STUDIOS (formerly Atomic Fiction)
Ms. Marvel– Keyframe character performances, vehicles and props
Witches– Keyframe animated mice & rat performances, & human facial performances. Developed rat face rig.
MIB: International – Keyframe animated alien faces & body, keyframe digidoubles & hoverbike. Led face dev.
Top Gun: Maverick – Keyframe animated military aircrafts & cameras. Created previs for live-action sequences.
Bloodshot – Keyframe animated digidoubles, face anim, robot limbs, created dynamic camera for shots.
For All Mankind– Keyframe animated LSAM, rovers, and astronauts for Apple TV series.
Animator
ATOMIC FICTION
Welcome To Marwen – Animated 40+ hero shots, cam & layout, developed anim dept pickers and library tools.
The OA – Keyframe animated octopus for season 2.
Rim Of The World – Keyframe animated monster performances for Netflix film, quadrupeds & hexapods.
CG Facial Animator
LAIKA
Missing Link – Keyframe animated character facial & head performances against storyboards for Laika’s 5th
feature film. Acted out performances on film to be approved by director and used on stage.
Lead Animator
SONY COMPUTER ENTERTAINMENT
Knack 2– Keyframe creature animation, body motion capture, managed development of new animation pipeline
for whole studio, trained animation team, supervised creation of project rigs, provided anim notes
The Order 1886: E3 Demo– Oversaw deliver of shots to client, provided feedback to team, animated characters.
Star Wars: Rag Tag – Animated hero facial dialogues to establish project standard for EA execs. Face rig dev.
Cinematic Animator
SONY COMPUTER ENTERTAINMENT
Uncharted 4 – Facial animation for cinematics. Work used to represent studio rig development at GDC.
Days Gone – Keyframe zombies, body motion capture, face animation, keyframe vehicle.
God of War 4 – Facial animation using proprietary face solving software for cinematics.
The Last of Us: Left Behind – Keyframe facial animation and heavy motion capture edit on body.
Horizon Zero Dawn– Keyframe animated robotic wolf quadruped physicality tests.
The Order 1886 – Motion capture body, keyframe hard surface props, facial animation for cinematics.
Killzone: Shadowfall– Motion capture edit in Motion Builder, keyframe face animation.
Puppeteer – Stylized keyframe character animation, props & environment for cut cinematics.
Education
Academy of Art University
Master of Fine Arts (MFA) – Animation & VFX
Selected by reel to participate in Pixar Studio courses x 3. One-on-one Pixar mentorship 2 yrs.
University of Puget Sound
Bachelor of Arts (BA) – Foreign Language & Int’l Affairs, focus Japanese
Minor in Mandarin Chinese. Studied abroad 1 yr with Tokyo IES at Kanda University.
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