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Marina Garner

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About Marina Garner:

As a 3D generalist, I have developed a keen eye for detail and a passion for creating stunning visual effects that bring stories to life. With expertise in industry-standard software, including Maya, 3DsMax, ZBrush, Mari, Substance Painter, Photoshop, and Nuke, I am able to create and manipulate 3D models, texture organic and hard surface assets, and create and adjust shading networks for rendering. I am experienced in collaborating with other artists, producers, and directors to deliver projects on time and within budget. My skills in problem-solving and attention to detail enable me to find creative solutions to complex visual challenges. Overall, I am a dedicated and driven artist who is passionate about creating visually stunning and impactful work.

Experience

Scanline  VFX - Texture/ Look Development

-Worked collaboratively with the team lead, supervisor, and other team members to develop and implement the look and feel of the project's textures, surfaces, and materials.
-Conducted extensive research and gathered reference materials to ensure accuracy and authenticity in the creation of textures and materials.
-Created and edited realistic and visually appealing textures and materials using software such as Mari, Substance Painter, and Photoshop.
-Participated in feedback sessions and made necessary changes and improvements to the project.
-Collaborated with other artists to ensure consistency in the project's visual style.

The Grey Man - Texture and Look Development
Black Panther: Wakanda Forever - Texture and Look Development, Golaem crowd set up
The Three-Body Problem - Texture and Look Development
The Meg 2 - Texture and Look Development, Environment Artist
 

Education

Trained as a 3D Generalist, classes included 2D and 3D Animation, physical/digital Sculpting, Texturing, Modeling, Rigging, Game Design, Game Environment, Character Creation for film/games, Look Dev, Lighting, and Compositing.
Specialized in Texturing and Modeling for film.
Software Proficiency: Maya, Mari, Substance Painter/Designer, Zbrush, Nuke, Vray, Unreal Engine, Adobe Photoshop, Katana, UV Layout.Trained as a 3D Generalist, classes included 2D and 3D Animation, physical/digital Sculpting, Texturing, Modeling, Rigging, Game Design, Game Environment, Character Creation for film/games, Look Dev, Lighting, and Compositing. Specialized in Texturing and Modeling for film. Software Proficiency: Maya, Mari, Substance Painter/Designer, Zbrush, Nuke, Vray, Unreal Engine, Adobe Photoshop, Katana, UV Layout.

Software: Adobe Photoshop · Adobe Creative Suite · Unreal Engine · Environment Art · Nuke · 3D · Autodesk 3ds Max · Art · Observation · UV Mapping · Texture Artist · Surfacing · ZBrush

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