Assistant Professor - Edmonton, Canada - University of Alberta

University of Alberta
University of Alberta
Verified Company
Edmonton, Canada

2 weeks ago

Sophia Lee

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Sophia Lee

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Description

ART Office Interdisciplinary Studies:


  • Competition No.

A

  • Closing Date

Will remain open until filled.
This position is a part of the Association of the Academic Staff of the University of Alberta (AASUA).


Location
Work primarily takes place at North Campus, Edmonton. This role is in-person.


Working at the University of Alberta


Edmonton and the University of Alberta are situated on Treaty 6 territory, homeland of the Métis, and traditional meeting ground and home for many Indigenous Peoples, including Cree, Saulteaux, Blackfoot, Dene, and Nakota Sioux.

Established in 1908 as a board-governed, public institution, the University of Alberta has earned the reputation of being one of the best universities in Canada based on strengths in teaching, research, and service.

The University is a recent signatory to the Scarborough Charter, which confirms a commitment to fostering Black flourishing and sustained commitment to redress anti-Black racism and to promote Black inclusion.

The University's main campus is located in Edmonton, Alberta's capital city. The Edmonton metropolitan area is the sixth largest in Canada, with a population of nearly 1.5 million people. It has the second largest Indigenous population of any city in Canada.

There is a vibrant computer game industry in Edmonton, which includes companies such as BioWare, Inflexion, and BeamDog, and a host of independent game companies.

Many of these companies and employees collaborate with the university in games teaching and research.


Working for the Faculty

Position Summary
Teaching: 4 courses per year. Usual non-teaching duties.

Salary will be commensurate with experience and qualifications in accordance with the Faculty Agreement as per the negotiated salary scales:


  • A graduate degree in game design, game studies, media studies, digital humanities or a closely related field taking one or more of the following forms:
  • PhD or an equivalent degree is preferred (applicants who are ABD with a strong expectation of degree completion by 1 July 2024 will be considered);
  • A strong track record of video game making, especially experimental video games, which includes expertise in game engine environments, such as Unity or Unreal.
  • A commitment to equity, diversity, and inclusion (EDI) as demonstrated by active and intentional practice within the applicant's research, teaching, and/or service.
- success with widening participation activities, such as coding or game-making clubs, for marginalized communities;
- partnerships with creative industries, cultural institutions (such as museums or galleries), technology companies, and media/arts institutions;
- industry experience;
- expertise in broadly accessible game making tools, such as Godot, Twine, RenPy, Bitsy, etc.; and
- experience with experimental physical computing, such as designing alternative input systems.


How to Apply

  • Curriculum vitae (CV) that includes a list of publications and conference presentations;
  • Research statement that outlines main areas of current and future research (submit under "Research Plan");
  • Portfolio of games produced or links to such games on distribution platforms, such as Steam or (submit under "Other");
  • At least one recent research publication and/or game (submit as one attachment under "List of Publications"); and
  • Teaching dossier that includes a statement regarding the applicant's approach to teaching, evidence of or potential for teaching effectiveness (such as awards, student feedback, and peer or supervisor evaluations), and one previouslytaught course outline (submit as one attachment under "Statement of Teaching/Research Interests").
The committee will begin reviewing files on November 1, 2023. The position will remain open until filled.

**How to Apply

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