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    Senior VFX Artist - Montreal, Canada - Behaviour Interactive

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    Permanent Full time
    Description
    The role Since several work modes are offered to all our employees (% from home, Flex, % in-office), job opportunities posted here are available whether you live in Quebec or Ontario, unless indicated otherwise. Headquartered in Montreal, Behaviour has more than 1, employees worldwide with studios in Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). This role is part of our business unit working on original games. These teams focus on the creation, development, and maintenance of Behaviour-owned IPs such as Dead by Daylight and Meet Your Maker and other unannounced titles in development.Behaviour Interactive is partnering with Haenir Studio to develop and publish their hotly anticipated debut IP, Blight: Survival. The game takes place in the no man's land between two desperate kingdoms locked in a ceaseless war. Within this realm of death and decay, a new strain of Blight has erupted from the remains of the fallen. Fed and strengthened by the blood that's been spilled, it rapidly spreads – turning man into monster. In this role you will :
  • Create and integrate in-game UI feedback VFX, all environmental VFX, all characters VFX and all gameplay events VFX;
  • Profile all particles and shaders and optimizing them to maximize performance;
  • Create and integrating skydomes/boxes;
  • Create and managing all post-processes;
  • Design and implement static/dynamic lighting and reflection probes for all scenes/levels;
  • Create and integrate all cutscene/trailer/quick time events VFX;
  • Bring to life both design and art direction visions to flesh out the game experience;
  • Help out UI artists with fullscreen visual effects;
  • Act as a bridge between design/art/tech to find the best way to implement visual feedback for gameplay mechanics;
  • What we're looking for :
  • 5+ years of experience in the gaming industry;
  • 3+ years of experience working with Unreal and Maya;
  • A strong understanding of particle systems and of shaders in general;
  • Skilled in 3D polygon modelling, UV mapping, texturing and lighting;
  • Excellent sense of organization and attention to details;
  • Knowledge of different game engines an asset ;
  • You are comfortable communicating and drafting documents in French and English (the vast majority of contracts are in English).

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