- Create and integrate in-game UI feedback VFX, all environmental VFX, all characters VFX and all gameplay events VFX;
- Profile all particles and shaders and optimizing them to maximize performance;
- Create and integrating skydomes/boxes;
- Create and managing all post-processes;
- Design and implement static/dynamic lighting and reflection probes for all scenes/levels;
- Create and integrate all cutscene/trailer/quick time events VFX;
- Bring to life both design and art direction visions to flesh out the game experience;
- Help out UI artists with fullscreen visual effects;
- Act as a bridge between design/art/tech to find the best way to implement visual feedback for gameplay mechanics; What we're looking for :
- 5+ years of experience in the gaming industry;
- 3+ years of experience working with Unreal and Maya;
- A strong understanding of particle systems and of shaders in general;
- Skilled in 3D polygon modelling, UV mapping, texturing and lighting;
- Excellent sense of organization and attention to details;
- Knowledge of different game engines an asset ;
- You are comfortable communicating and drafting documents in French and English (the vast majority of contracts are in English).
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