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    Principal Environment Artist - Toronto, Canada - People Can Fly Studio

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    Technology / Internet
    Description
    Company Description

    People Can Fly, un des principaux studios indépendants de développement de jeux AAA, est composé d'une équipe internationale de centaines de personnes talentueuses travaillant depuis des bureaux situés en Pologne, au Royaume-Uni, aux États-Unis et au Canada, mais aussi de partout dans le monde grâce à nos programmes de télétravail.
    Fondée en 2002, PCF a marqué le genre des jeux de tir avec des titres comme Painkiller, Bulletstorm, Gears of War: Judgment et Outriders. Nous sommes l'un des studios Unreal Engine les plus expérimentés de l'industrie et nous renforçons nos capacités au moyen de solutions internes, à savoir l'infrastructure PCF Framework.
    Nos équipes de création travaillent actuellement sur plusieurs titres passionnants : Gemini est notre nouveau projet mené en collaboration avec Square Enix; Maverick est un jeu AAA développé en collaboration avec Microsoft; Bifrost, Victoria et Dagger sont des projets que nous réalisons selon un modèle d'auto-édition. Nous avons également un projet en phase de conception : Red; ainsi que deux projets en technologie de réalité virtuelle : Green Hell VR et Bulletstorm VR, qui est une captivante version en RV de notre jeu de tir culte.
    Forte de plus de 20 ans d'expérience, PCF se lance à la découverte de nouveaux horizons. Nous avons pour but de combiner notre expertise avec la créativité des meilleurs visionnaires de l'industrie afin de travailler collectivement à la nouvelle génération de jeux d'action destinés à la communauté mondiale de joueurs.
    Si vous choisissez d'entreprendre cette aventure avec nous, vous aurez l'occasion de perfectionner votre art et d'approfondir vos connaissances, en travaillant aux côtés de chefs de file de l'industrie pour offrir une expérience unique et toute nouvelle aux joueurs du monde entier.
    Le

    Projet Bifrost

    est un jeu d'action-aventure AAA non encore annoncé développé par notre équipe nord-américaine, avec le soutien des studios européens du Groupe PCF.

    People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all over the world thanks to our remote work programs.
    Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework.
    Our creative teams are currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Bifrost, Victoria and Dagger are projects we're growing in the self-publishing model. We also have one project in the concept phase – Red; as well as two projects in VR technology – Green Hell VR and Thunder - a new project based on one of the IPs from the Group's portfolio.
    With over 20 years of experience, PCF sets out to explore new horizons. We aim to combine our expertise with creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community.
    If you decide to accompany us on this journey, you'll have a chance to perfect your craft and expand your knowledge, working alongside leaders in the industry on bringing a brand-new unique experience to the players worldwide.
    Project Bifrost

    is a yet unannounced AAA action-adventure game developed by our North American team supported by PCF's European studios.
    Job Description

    Créer des éléments environnementaux et des gadgets de haute qualité adaptés techniquement et artistiquement à l'univers du projet.
    Modéliser et texturer des éléments d'environnement high-poly et low-poly, des accessoires simples aux séquences cinématiques.
    Collaborer avec l'équipe d'artistes techniques pour apporter des améliorations au pipeline.
    Maintien des pipelines de production et de logiciels tout en respectant les échéanciers.
    Proposer des projets de recherche et développement (R&D) et apporter des améliorations au pipeline et au flux de travail.
    Corriger les bogues et décrire des études de cas en R&D dans la base de connaissances.
    Partager ses connaissances avec les collègues moins chevronnés.

    Creating high quality environment assets and gadgets suitable technically and artistically to the project universe
    Modeling and texturing high poly and low poly environment assets. These can range from simple props to hero set-pieces.
    Cooperating with Tech Art on pipeline improvements
    Maintaining the production and software pipeline and meeting deadlines
    Providing R&D projects and pipeline and workflows improvements
    Bug Fixing and describing R&D case studies in knowledge base
    Sharing knowledge with less experienced peers
    Qualifications

    Cinq (5) ans d'expérience dans toutes les étapes du processus de création de modèles (modéliser et texturer des séquences cinématiques et des accessoires stylisés, modulaires, organiques et à surfaces dures pour une variété d'environnements, en faisant appel à toutes les nouvelles techniques).
    Expérience d'un titre AAA publié.
    Expérience avec des progiciels standard de l'industrie pour la modélisation 3D, la sculpture high-poly et la peinture de textures (Maya, Max, ZBrush, Photoshop ou leurs équivalents).
    Expérience avec Unreal.
    Maîtrise de Substance Painter.
    Expérience dans la création d'esthétiques créatives et visuelles de haute qualité et connaissances techniques en la matière.
    Capacité à s'adapter rapidement à un style artistique en particulier.
    Capacité à s'adapter à partir de directives et à améliorer de nouveaux styles, techniques et flux de travail.
    Capacité à utiliser quotidiennement des nuanceurs en PBR et la cartographie normale.
    Excellente compréhension de la théorie des couleurs.
    Compréhension des budgets mémoire et image.
    Expérience dans la création d'esthétiques créatives et visuelles de haute qualité ainsi que des connaissances techniques en la matière.
    Expérience dans la création de séquences cinématiques, d'accessoires, de textures et de matériaux sur les plates-formes de consoles de nouvelle génération.
    Capacité à montrer des exemples d'accessoires et de textures de haute qualité créés pour les jeux de consoles de nouvelle génération.
    Compétences pour équilibrer la qualité artistique et les performances dans le moteur de jeu.
    Fortes compétences en communication orale et écrite en anglais.
    Esprit d'équipe et ouverture.
    Forte éthique de travail et motivation personnelle.
    Indépendance et sens de l'organisation.
    Passion pour le mentorat.
    Passion les jeux vidéo et leur création.

    5 years of experience in all aspects model creation workflow (Model and texture stylized, modular, hard-surface and organic set pieces and props for a diverse set of environments with use of all new techniques)
    Shipped AAA title experience
    Experience with industry-standard software packages for 3D modeling, high poly sculpting, and texture painting (Maya, Max, ZBrush, Photoshop, or their equivalents)
    Unreal Experience
    Substance Painter working proficiency
    Experience creating high quality creative/visual aesthetics as well as technical knowledge
    Being able to adapt fast a specific art style
    Ability to adapt with minimum guidance new styles, techniques and workflows
    Strong skills in using PBR shaders and normal maps on daily basis
    Great understanding of color theory
    Understanding of memory and frame budgets
    Experience creating high quality creative/visual aesthetics as well as technical knowledge
    Experience creating set pieces, props, textures, and materials on next gen console platforms
    Ability to show examples of top notch props and textures made for next gen console games
    Skilled at balancing art quality and performance in the game engine
    Strong verbal and written communication skills in English
    Open-minded team player attitude
    Strong work ethic and self-motivated
    Independent and organized
    A passion for mentorship
    Passionate about playing and making video games
    Additional information

    Au Canada
    Un ensemble d'avantages sociaux payés à 100 % par PCF. La compagnie d'assurance rembourse les réclamations à 100 % (jusqu'à 1000 $ de services par année, en plus d'une couverture familiale ou individuelle).
    Une couverture dentaire complète, y compris les soins dentaires majeurs et l'orthodontie.
    La cotisation égale au REER à hauteur de 4 % avant déductions fiscales, 100 % acquis dès le premier jour.
    Une semaine de congé payé pendant les vacances d'hiver.
    20 jours de congé payé et 5 jours de congé de maladie payé.
    Des séances gratuites de soins virtuels de santé et de bien-être mental, incluses dans le régime pour les membres et leurs personnes à charge.
    Un salaire compétitif et des primes annuelles basées sur le rendement.
    Des occasions de développement personnel et la possibilité d'œuvrer dans un environnement mondial.
    L'occasion de travailler au sein d'une équipe créative avec des personnes passionnées par ce qu'elles font.

    What we offer

    Canada
    Benefit package 100% paid by PCF. Insurance company reimburses 100% of claims (Up to $1000 per service a year, as well as individual family coverage).
    Full Dental coverage, including major dental and orthodontics.
    4% RRSP matching before tax deductions, 100% vested on day 1.
    Paid week off during Winter Holidays.
    20 paid vacation days and 5 paid sick days.
    Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
    A competitive salary and performance-based annual bonuses.
    Personal development opportunities and ability to work in a global environment.
    Work in a creative team with people full of passion for what they do.

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