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    Senior Level Artist- Blight: Survival - Toronto, Canada - Behaviour Interactive

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    Permanent Full time
    Description
    The role Since several work modes are offered to all our employees (% from home, Flex, % in-office), job opportunities posted here are available whether you live in Quebec or Ontario, unless indicated otherwise. Headquartered in Montreal, Behaviour has more than 1, employees worldwide with studios in Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). This role is part of our business unit working on original games. These teams focus on the creation, development, and maintenance of Behaviour-owned IPs such as Dead by Daylight and Meet Your Maker and other unannounced titles in development.Behaviour Interactive is partnering with Haenir Studio to develop and publish their hotly anticipated debut IP, Blight: Survival. The game takes place in the no man's land between two desperate kingdoms locked in a ceaseless war. Within this realm of death and decay, a new strain of Blight has erupted from the remains of the fallen. Fed and strengthened by the blood that's been spilled, it rapidly spreads – turning man into monster. In this role you will :
  • Understand the project's design objectives;
  • Respect the art direction and create strong storytelling through environment compositions;
  • Collaborate with the art director, the level designers and the tech artists to understand their needs and requirements;
  • Able to create the various elements required by the production of the game including meshes, textures and materials;
  • Ensures optimal game performance by understanding and respecting the technical guidelines and optimizing artistic elements, while achieving the desired visual quality.
  • What we're looking for :
  • 5+ years of experience as a Level Artist or Terrain Artist in the video games industry;
  • Mastery of the modeling component of the Autodesk Maya and blender softwares (relevant experience with other similar software will be considered);
  • Extensive knowledge of Photoshop, Substance Painter, and Substance Designer;
  • Knowledge of Unreal Engine;
  • Understanding of PBR techniques (physically based rendering) is an asset;
  • Portfolio demonstrating skills in creation of 3D models, textures, UV unfolding and lighting;
  • A portfolio is mandatory with your application;
  • You are comfortable communicating and drafting documents in French and English (the vast majority of contracts are in English).


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