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    Technical Artist - Oakville, ON, Canada - Rockstar Games

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    Description
    At Rockstar Games, we create world-class entertainment experiences.

    A career at Rockstar Games is about being part of a team working on some of the most creatively rewarding and ambitious projects to be found in any entertainment medium.

    Rockstar is looking for an experienced and passionate Technical Artist to help develop and support our titles. This is a full-time permanent position based out of Rockstar's unique game development studio in Oakville, Ontario.

    We design, create, and maintain highly complex deformation systems for characters, animals and vehicles that bring our 3D assets to life.

    We support rigging pipelines, including investigations for improvement of facial rig and animation solving solutions.
    We work with Technical Artists to maintain and improve our proprietary animation tools.

    We bring innovation to dynamic art pipelines through rigs, secondary motion setups, and evolving our tools and workflows – from asset creation to its visualization in the engine.

    We collaborate and communicate with other departments such as Tools and Code teams to improve our authoring workflows and animation/graphics systems in runtime.

    Build, test, and maintain body and face rigs, skinning, and secondary motion setups for a variety of 3D assets.

    Use proprietary system to create and export constraints, custom deformers, and secondary motion to the game engine.

    Work closely with animators, automation, and other TAs to create tools and improve pipelines that ensure the best results from our production workflows and processes.

    Support facial pipeline and be heavily involved in face assets from motion capture.

    Work with the team organizing, documenting, and maintaining libraries of rig modules that can be shared by a large team of riggers through multiple projects.

    Support and help create production tools to support new pipelines and future tech.

    Staying current with latest technologies/research ongoing in the field to help keep our dynamic art visuals at the cutting-edge regarding motion and deformation.

    Relevant experience in the game industry as a Character Rigger, Technical Animator, or similar/related position.

    A demo reel and online portfolio that demonstrates exceptional skills creating motion controls for animation, complex deformation and skinning of body and face of characters and creatures.

    Strong Python programming skills, and a 3D math background.
    Experience creating tools for Rigging and Animation.
    Experience using source control software (i.e. PLUSES Please note that these are desirable skills and are not required to apply for the position.

    Professional experience developing pipelines and creating tools is highly advantageous.
    Experience programming C++ plugins for Motionbuilder, Maya, 3DS Max, or similar DCCs.
    Experience using other game engines (e.g. Experience using a solver based face animation package (Dynamixyz or Faceware).
    Professional experience as an Artist or Animator in games.

    In line with this commitment, Rockstar will provide accommodations to job applicants with disabilities (or on the basis of any other protected ground under human rights legislation) during the recruitment process, as well as to any Rockstar employees in order for them to perform the essential functions of their roles.

    Rockstar will comply with its obligations under the Human Rights Code and the Accessibility for Ontarians with Disabilities Act and will provide accommodations as long as such accommodations do not pose an undue hardship on Rockstar.

    If you need more information about Rockstar's accommodation policies or process, or need to request an accommodation, please contact the Human Resources Department.

    We encourage applications from all suitable candidates regardless of age, disability, gender identity, sexual orientation, religion, belief, race, or any other protected category.

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