Modeler splinter Cell - Toronto, Canada - Ubisoft Toronto

Ubisoft Toronto
Ubisoft Toronto
Verified Company
Toronto, Canada

1 week ago

Sophia Lee

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Sophia Lee

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  • Company Name
  • Ubisoft Toronto
  • Salary
  • Competitive
  • Location
  • Toronto, Canada
  • Country
  • Canada
  • Industry sector
  • Art
  • Job start date
  • ASAP
  • Posted date
  • 18/01/202 Experience Level
  • Junior-Associate
  • Job type
  • Permanent | Full Time
  • Remote / Hybrid
  • No

Company Description

Our Mission


Ubisoft's 19,000 team members, working across more than 40 locations worldwide, are bound by a joint mission to enrich players' lives with original and memorable gaming experiences.

Their dedication and talent have brought to life many acclaimed franchises such as Assassin's Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.

Ubisoft is an equal opportunity employer who believes diverse backgrounds and perspectives are vital in creating worlds where players and teams can thrive and express themselves.

If you are excited about solving game changing challenges, cutting edge technologies, and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.


Our Studio
Ubisoft Toronto is one of the largest development studios within Ubisoft, employing talented developers from around the world. We create worlds and tell stories that grip you, inspire you and challenge you.

Since opening in 2010, we have shipped innovative game projects on some of Ubisoft's biggest brands:
Assassin's Creed, Far Cry, Watch Dogs, For Honor and Tom Clancy's Splinter Cell.


Most recently, we launched Far Cry 6, the most ambitious Far Cry game to date, featuring the talented Giancarlo Esposito as Anton Castillo.

Our studio has also led the development of the newest game in the Watch Dogs franchise - Watch Dogs: Legion (2020), a stand out for its tech and design work, play as anyone gameplay in an open world, and rich and detailed rendition of a future London


Starlink:
Battle for Atlas was Ubisoft Toronto's first new IP, using technology that seamlessly blended physical and digital gameplay. Splinter Cell Blacklist was the first title released by Ubisoft Toronto in 2013. We have an exciting roadmap of projects for the future and can't wait to share more details.


Are you looking to work with enthusiastic experts who are tackling industry-changing challenges in entertainment and beyond? At Ubisoft Toronto, we are always striving to get better, be better and do better - embracing innovative ideas, exploring new technologies, and working together courageously and collaboratively.

Ubisoft Toronto Inc.

224 Wallace Avenue. M6H 1V7

Toronto, Ontario


Location of position:
Toronto, Ontario

We're working on a Splinter Cell remake, assembling a team with passion, drive and respect for the trifocal goggles.

This is an opportunity to be part of a treasured franchise, rebuilt on Ubisoft's Snowdrop engine to deliver next-generation visuals and modernized stealth gameplay, while preserving what's at the heart of the Splinter Cell experience.


The daily life of a Modeler at Ubisoft Toronto:

  • Work with the Art team (including Art Lead and Art Director) to create high-quality 3d game assets;
  • Follow a project's artistic direction set by the Art Director/Lead;
  • Adhere to specific pipelines and adapt to constraints, implement and maintain 3d game assets;
  • Be proactive and work closely with other teams to adapt assets to their needs and constraints;
  • Use good judgment and expertise to optimize the assets that are produced and their uses;
  • Prioritize and manage daytoday tasks to ensure deliverables are completed on time, within budget, and with production constraints;
  • Prepare and communicate asset planning based on the requirement;
  • Researching tools and techniques to create more efficient and visually appealing assets;
  • Proactively help to troubleshoot problematic contents;
  • Perform any other related tasks.

Qualifications

What it takes to make it:

  • Experience in game asset creation or equivalent;
  • Experience in 3ds Max, Zbrush, Substance Designer, Substance Painter, Photoshop, and Unreal or equivalent;
  • Solid understanding of PBR rendering, texture, material, its relationship with lighting, and UV unwrapping and layout;
  • Strong artistic sense with an eye for detail, composition, and value/color theory;
  • Ability to accept feedback and adapt to change;
  • Must be proactive, team player, and constant learner.

Additional Information

We Offer:

-
A hybrid, flexible work model:


  • Six weeks of vacation:
-
An enhanced parental leave program:


  • Comprehensive Total Rewards Package:
  • Disability Insurance
  • Dental Insurance
  • Extended medical insurance
- (Optional) RRSP contribution

  • Relocation Assistance
  • Bonus (If Applicable)

Life at Ubisoft


At Ubisoft Toronto, we look for people who are excited to create the future of games in one of the most diverse cities in the world.

We believe that embracing our individuality helps us build stronger creative te

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