- Manage the entire Level design team
- Work hand in hand with the Creative Director to iterate, implement and execute on key design and level building principles
- Block out and build levels and iterate through playtesting and providing/implementing feedback
- Work with the art team to ensure designs meet the highest visual quality standards while maintaining gameplay and enjoyment
- Take full design ownership – from initial concepts, through development phases, scripting, iteration, debugging, to optimization – until game release
- Provide mentoring, troubleshooting, debugging, and problem-solving assistance to level design team members
- Proactively identify and address cross-discipline challenges and project risks
- Promote a culture of open, honest, and respectful communication across all disciplines
- Expert in game design both in practice and theory
- MUST have designed levels for a multiplayer title within the last 5 years
- 10 Years of professional level design experience, including team leadership
- Experience in AAA shooter game development
- At least 2 successfully launched AAA games on PC or console
- Self-motivated with a strong work ethic and ability to manage tasks efficiently and deliver top-quality work on time
- Capability to process, comprehend, and apply received feedback
- Familiarity with Unreal Engine is advantageous
- Benefit package fully covered by PCF. Insurance claims reimbursed up to $1000 per service annually, with individual or family coverage
- Comprehensive dental coverage, including major procedures and orthodontics
- 4% RRSP matching before taxes, fully vested from day one
- One paid week off during Winter Holidays
- 20 paid vacation days and 5 paid sick days
- Free virtual healthcare and mental wellness sessions for members and dependents
- Competitive salary
- Personal development opportunities and the chance to work in a global environment
- Engagement in a creative team comprising individuals passionate about their work
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Directeur (-trice) de la conception de niveaux / Level Designer Director - Remote - Montreal, Canada - People Can Fly
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Description
Company Description
People Can Fly is a top independent AAA game development studio with a diverse international team of talented individuals working from offices in Poland, UK, US, and Canada, as well as remotely around the world.
Founded in 2002, PCF has left its mark on the shooter genre with titles like Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. As one of the most experienced Unreal Engine studios, we continue to enhance our capabilities with the internal PCF Framework.
Our creative teams are currently immersed in multiple exciting projects, from the new Gemini game developed with Square Enix to Maverick, a Triple-A title in collaboration with Microsoft Corporation. Additionally, projects such as Bifrost and Victoria are being independently developed. We are also engaged in VR projects and more undisclosed endeavors.
With over 20 years of experience, PCF is venturing into new territories, aiming to merge expertise with industry visionaries' creativity to shape the next generation of action games for the global gaming community.
If you choose to embark on this journey with us, you will have the opportunity to refine your skills and expand your knowledge while collaborating with industry leaders to deliver a fresh and unique gaming experience to players worldwide.
Project Bifrost is a forthcoming AAA action-adventure game being crafted by our North American team with support from PCF's European studios.
Job Description
Qualifications
Additional Information
What we offer:
Canada
Job Location