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    L'artiste - Toronto, ON, Canada - Behaviour Interactive

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    Description
    Since several work modes are offered to all our employees (100% from home, Flex, 100% in-office), job opportunities posted here are available whether you live in Quebec or Ontario, unless indicated otherwise.
    Headquartered in Montreal, Behaviour has more than 1,300 employees worldwide with studios in Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK-North & South). This role is part of our business unit working on original games. These teams focus on the creation, development, and maintenance of Behaviour-owned IPs such as Dead by Daylight and Meet Your Maker and other unannounced titles in development.
    We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law. Behaviour Interactive is partnering with Haenir Studio to develop and publish their hotly anticipated debut IP, Blight: Survival .The game takes place in the no man's land between two desperate kingdoms locked in a ceaseless war. Fed and strengthened by the blood that's been spilled, it rapidly spreads - turning man into monster.
    In this role you will: Createand integratein-game UI feedback VFX,all environmental VFX, all characters VFX andall gameplay eventsVFX;
    Bring to life both design and art direction visions to flesh out the game experience;
    Help outUI artists withfullscreenvisual effects;
    Act as a bridge between design/art/tech to find the best way to implement visual feedback for gameplay mechanics;
    Skilled in 3D polygon modelling, UV mapping, texturing and lighting;
    Knowledge of different game enginesan asset ;
    You are comfortable communicating and drafting documents in French and English (the vast majority of contracts are in English).
    Profiler tout le système de particules et shaders et les optimiser pour maximiser la performance;
    Donner vie aux visions du design et de la direction artistique pour renforcer l'expérience de jeu;
    Agir comme pont entre les départements design/art/tech afin de trouver les meilleures façons de convier des renforts visuels aux mécaniques de jeu.
    Ce que nous recherchons: 5 ans d'expérience comme artiste VFX dans l'industrie du jeu vidéo;
    Connaissance de différents engins de jeux un atout;
    Vous êtes à l'aise de communiquer et rédiger des documents en français et en anglais (la majorité des contrats étant en anglais).
    Behaviour Interactive s'associe à Haenir Studio pour développer et publier leur premier jeu très attendu, Blight : Survival . Le jeu se déroule dans le no man's land entre deux royaumes désespérés enfermés dans une guerre incessante. Nourrie et renforcée par le sang versé, elle se propage rapidement, transformant l'homme en monstre.
    Toutes nos opportunités d'emploi sont offertes aux résidents du Québec et de l'Ontario et le mode de travail est choisi par l'employé (100% télétravail, Flex. ou 100% au bureau), sauf indication contraire.
    Ce rôle fait partie de notre unité d'affaire qui travaille sur nos jeux originaux. C'est donc important pour nous de travailler avec des talents qui proviennent de tous les horizons, et ce, indépendamment de leur âge, sexe, ethnicité, couleur, origine ethnique ou nationale, religion, orientation sexuelle, identité de genre, statut familial, handicap ou toute autre caractéristique protégée par les lois applicables.

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