- You understand modeling, texturing, composition, color theory, design and lighting that we can see exercised in your portfolio – both in shipped game projects and personal work.
- Knowledge of at least one industry standard modeling package, a sculpting package and a PBR compliant texturing package.
- You can 3D model, texture and implement to a high standard inside of a game engine. This includes packing textures to specification and using and maintaining shared libraries.
- Experience working directly with an art lead or art director to refine visual and quality goals as required for the project.
- 4+ years of professional experience as a prop and general 3d artist
- Shipped at least two AAA titles
- Use PBR and photometric textures
- Creative techniques for photorealism
- Apply online with resume
- Provide web link on resume for online portfolio (required)
- As part of the application process, we may ask you to complete a test
- This may be an Art, Audio, Design, Tech or Writing test
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3D Artist - Vancouver, Canada - Electronic Arts
Description
Ripple Effect, an evolution of Battlefield's DICE LA, is a Los Angeles-based game studio on a mission to build community-first experiences through continuous innovation and boundary breaking technology.
Our Values:
We believe in an honest and transparent environment, where developers grow in our crafts. We value bold risk-taking followed by excellence through iteration. We seek developers with diverse experiences who will enrich our studio creativity.
Role Overview: You are an experienced 3d modeler, with both experience in hard surface and organic subject matter(You love building the best art in the industry). You enjoy building rich worlds and may be contributing to architecture, modular buildings, vehicles, weapons, organics and hard surface set pieces You have experience with production techniques and dealing with budgets while also focusing on the highest quality execution. You are an expert in PBR material production, enthusiastic about sculpture, and have deep experience with UV unwrapping and preparing models for game engines.
Reporting to the Art Line Manager, you are familiar with using reference photography and concept art as your inspiration.
Responsibilities:
Qualifications:
Next Steps
The following are required as part of the application process:
#LI-Remote, #LI-Hybrid, #FlexibleWork
Ceci ne s'applique pas au Québec.
BC COMPENSATION AND BENEFITS
The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.
EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.
BASE SALARY RANGES
• British Columbia (depending on location e.g. Vancouver vs. Victoria):
o $89,300 - $123,000 CAN Annually
Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.